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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Firaxis Editor Tools - Let's help them by telling them what we want.
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Coug is offline Coug
King
Bergen, Norway or Stirling, Scotland
Jan 1970
time: 17:15
  Old Post 11-11-2001 21:33 Visit Coug's homepage!
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#31 Report this post to a moderator
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I have now sent this whole thread to Firaxis. We can only hope that they respond with any sort of enthusiasm.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:15
  Old Post 12-11-2001 00:38 Visit Immortal Wombat's homepage!
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#32 Report this post to a moderator
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quote:
Originally posted by Pyrodrew

2.Unit Wonders - An ability for units being "1-of-a-kind". Thus if someone wanted to make a Camelot scenario & when a certain knowledge (tech) was discovered they could summon Merlin. But if Merlin is given this "1-of-a-kind" ability it would allow it so only 1 Merlin would exist.

Or a scripting language so we could add this feature (see Hexagonia's CtP2 mod: Cradle of Civilization, where I SLICed it in)

Lucius is offline Lucius
Settler
USA
Oct 2000
time: 05:15
  Old Post 12-11-2001 03:17
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I have not yet seen CIV III so perhaps I should keep my big mouth shut, but...

What I found most annoying about CIV II was, first the amount of information that can only be learned the hard way, or by tracking down things like the scenario design tips of the scenario league.
And second, that there are so many things that are unique to a given unit slot and cannot be duplicated - when it comes to Engineers, Spies, or Freight, 'There can be only ONE!' Damnit, I wanted at least three kinds of Engineers for one scenario - a basic Engineer type unit that transforms terrain, an Insured Engineer once the Insurance Advance was discovered that gave cash to the owner when it was destroyed, and finally a Constructor unit able to paradrop (dropped from orbit) These things (transform, espionage abilities, etc.) should be editable flags, not one of a kind abilities.

Lucius Alexander

Palindromedary Enterprises

Dom Pedro II is offline Dom Pedro II
King
The College of New Jersey
Nov 1999
time: 05:15
Exclamation  Old Post 12-11-2001 08:52
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Ok, my first comment is: What were the game designers smoking when the developed this scenario editor?

C'mon now, fellas! You KNEW that one of our biggest wishes for Civ 3 was a suped up scenario editor! I just don't see how you could have decided that a scenario editor without the ability to place cities and units would fly... I mean even if you had given us a Civ 2 thing where you start a game and use the cheat mode to lay down cities and units would have been fine! But we don't even have THAT!

Ok, all is forgiven if you fix the problem....

My obvious comment is to give us that ability because otherwise how am I going to make my Civil War scenario?

Secondly, we need something that creates events in the game. A Cause & Effect feature is imperative for any decent historical scenario. I don't really care if its a MACRO language, another script language, or if we have to write it in storybook format! Just put it in there! And I want to be able to do anything with it!

If I want to make it so that when my naval units blockade New Orleans all of the troops in the city lose a certain amount of strength without an import of gunpowder, then DARN IT let me do it!

Ok, I believe I have finished my rant now.

Rhuarc is offline Rhuarc
Prince
Florida, USA
Mar 2001
time: 00:15
  Old Post 12-11-2001 15:03 Visit Rhuarc's homepage!
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I think that Don Pedro is right. The editor and the languages available should allow an experienced user to do absoutley anything in the game that he wishes to do. We have to remember that the AI may not know how to use some of the things we put into it, but the user should still have al possible options for scenario making.

StarBegotten is offline StarBegotten
Settler
Livingston, West Lothian
Oct 2001
time: 05:15
  Old Post 16-11-2001 18:29
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Okay, this might seem a minor point, but I really wish there was a mini world map in the map editor. It would make navigating around the map so much easier, plus you would be able to see the look of the whole world at once - something I always liked to see when generating random maps.

 
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