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Lucius
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I have not yet seen CIV III so perhaps I should keep my big mouth shut, but...
What I found most annoying about CIV II was, first the amount of information that can only be learned the hard way, or by tracking down things like the scenario design tips of the scenario league.
And second, that there are so many things that are unique to a given unit slot and cannot be duplicated - when it comes to Engineers, Spies, or Freight, 'There can be only ONE!' Damnit, I wanted at least three kinds of Engineers for one scenario - a basic Engineer type unit that transforms terrain, an Insured Engineer once the Insurance Advance was discovered that gave cash to the owner when it was destroyed, and finally a Constructor unit able to paradrop (dropped from orbit) These things (transform, espionage abilities, etc.) should be editable flags, not one of a kind abilities.
Lucius Alexander
Palindromedary Enterprises
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StarBegotten
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Livingston, West Lothian
Oct 2001 time: 05:15
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Okay, this might seem a minor point, but I really wish there was a mini world map in the map editor. It would make navigating around the map so much easier, plus you would be able to see the look of the whole world at once - something I always liked to see when generating random maps.
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