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techumseh
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of the frozen North.
Apr 1999 time: 22:15
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quote: Originally posted by Aendolin
Basically, they had 3 options:
1) Release SP and buggy MP in november (Well, oct 31)
2) Release SP and no MP in november. Release MP later.
3) Release SP and MP later (who knows how much longer).
Why would you take 3 over 2? You get to play SP while waiting for MP, instead of waiting for both. |
As I understand it, Firaxis had major personnel issues (not for the first time, remember the departure of Brian Reynolds?) which held up development. I also understand that at various points in the development of the game, Firaxis promised both multi-player capability and high quality scenario editors.
It was then apparently decided to release Civ3 according to the original schedule, in time for the Christmas rush, even though it wasn't finished. They are hoping, I assume, that enough people will buy the game to recoup their investment and make a profit, before word gets out that it's unfinished, unstable and a dog.
They will then be in a position to decide whether to release additional versions with some of the things promised for the original version, such as multi-player. Apparently, more finished editors may be included with a patch. It is unlikely that this will include events language, however. Even much improved editors will not make good scenarios possible without events.
If Firaxis had internal issues which delayed the game, it is their problem. Stop trying to force us (game consumers) to take responsibility. THEY chose to rush the game into the stores for Christmas. WE get an unfinished game, AND have to pay again for multi-player. Ho! Ho! Ho!
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:15
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quote: The Dino people weren't involved in Civ3 anyway... so they wouldn't have mattered. |
It's like I said: The oldest story in the book is about the small, hardcore breakout company that gets a few early successes and decides they can handle more than one title at once. Before you know it, they have doubled their staff almost overnight, talent is pulled in all directions, people are fighting over resources, the company's focus begins to get blurry (...'well I'm working on the game Sid REALLY wants to do...' '...oh, yeah!? I'm working on the game that MADE Sid!...').
If they had just kept the core group, added a small contingent of talent, and done Civ3 and Civ3 only, I gurantee that not only would a finished Civ3 be on the shelves by now, but they would NOT have the huge salaries going along with doubling the work force (and losing efficiency).
See: Trilobyte.
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Döbeln_2001
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quote: Originally posted by yin26
Now you talkin' ma language!
Seriously: Bet all that Dino and Golf craziness looks pretty stupid about now with an unfinished Civ3 on the shelves. |
As it really hasn't affected the reviews, and the game is quite fun, I'd say It worked out in the end, despite the risks...
/D_2001
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Döbeln_2001
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quote: Originally posted by LancerSH
The only thing that I'm having a major problem with is the buggy combat system where a 1-1-1 warrior with 3 HP can take out a 1-2-1 veteran spearman with 4 HP... while the spearman is on defense...
Rest of the game is fine for me. |
Never happened to me... (Even though I want it to be possible - hell, the tech difference is pretty small, and I don't want a deterministic combat engine - that would truly suck...)
/Döbeln 2001
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