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SCDARS
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I think ToT offers the opportunity to let the computer pick a random event file at the beginning of the game, but although I own both ToT and FanW, I want to develop my current SCN for both versions.
Has anyone ever implemented random event files in Fantastic Worlds?
Is someone out there who can tell me how a batch file or a simple program can do this random process, please help me...
Or, which I would prefer: Pano, could you extend the function of your Multifile Editor so that this option can be used?
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Pano
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Rennes Bretagne France
Sep 1999 time: 05:12
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I've already thought about adding a random function in the next version of MFE (you could even randomize only a part of Events) but for the moment I'm making a example scenario (because I think it's really hard to understand without it). I hope it will be finished within a month, then I will start making MFE v2.0...
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Pano
http://www.campus.ecp.fr/~pano
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Dusty
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For a while I've had an idea about how to get alternate events in FW, but I haven't tried it yet. It's based on the way FW stores embeds events into scenario files. Here it is:
1. Create an events.txt file.
2. Start up an scenario file, so that the events are loaded.
3. Save the scenario as a normal saved game.
This causes the events to be embedded in the saved game file. Rename it to .alt, and use a hex editor to set the scenario flag, turn off the cheat flag etc.
4. Repeat for each alternate scenario.
Each alternate scenario has a different version of the events embedded in it, but I'm worried that perhaps civ will reload the events from events.txt when you start the scenario. Perhaps removing events.txt would prevent this.
So what do you think? Will it work?
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Dusty
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