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cort
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agree.
even i am one of the weakest civs in the game, none of my neighbors declared war on me yet.. they treaten though but a couple of coins cool down their anger..
and not seen any inter-AI war yet.
strange..
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Max Webster
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I'm playing on an easy level and the AI's are fighting each other, I have witnessed several wars.
I haven't been attacked yet, probably because i'm kissing butt and being very agreeable.
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:15
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Well one thing you can do is to use the editor and increase the aggresiveness of each civilization that will be in your game.
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Alex Kravetski
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Moscow, Russia
Oct 2001 time: 08:15
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quote: Originally posted by ElitePersian
Well one thing you can do is to use the editor and increase the aggresiveness of each civilization that will be in your game. |
I tried this alredy. But it makes too little changes in game process. There were only 2 wars though I set agressivness of all civs to maximum value.
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Alex Kravetski
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Moscow, Russia
Oct 2001 time: 08:15
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As I've found AI starts war only when there is no space to colonize by settlers. So that if you want to see the war earlier than 1800 AD you must correct map size or number of civs. I play on 100x100 map with 16 civs, set number of cities to 40 and agression of all civs to maximum. By this way first AI's war starts at 1000 BC. It's a good result. There are many wars of AI vs AI and AI vs me. I like to play so. But I think it would be better to set standart map size 110x110 and science rate to 100 and play on big continents.
TO FIRAXIS: It's not good that AI doesn't make war until there isn't space to colonize. It's better to take foriegn city in grassland than build its own in tundra.
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SuiteSisterMary
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Nah.
Game I'm in, Zululand is directly south of my Persian empire. Well, the declared war pretty quickly, probably pissed that I'd boxed them into the jungle.
Fought them off; that 'no using enemy roads' trick makes it easy for my horsement to thunder south and cut them off as they approach my frontline cities. After taking two or three of their cities, they sue for peace. A few turns later, they declare war again. Two or three more cities later, they sue for peace, and now their scared. I see settlers escorted with pikemen walking along the border, but they never ever cross.
Later, I run into the Iroquois, who are all alone on a western continent. They immediately offered dyes for wines, straight up. They were scared of my army of Knights. Turns out they don't have Iron. But HoLY CRAP were they willing to pay for it! I wound up giving it to them for a World Map, FOUR technologies, ALL their gold, a right of passage, and a mutual defense pact.
Later, they signed a mutual defense pact with Zululand, so I'm curious to see what'll happen if the Zulus are stupid enough to try to finish their war. I, after all, control two of the three saltpeter resources, and ALL of the iron. (There's a little bitty island in the north west with an iron and a saltpeter; might be able to support one whole city.)
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cort
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to all guys waiting out there for the holy nov.17
do not lose a single hour messing with lesser number of civs.. the game EXCELS with 16.. scarse resources, full utilization of diplomacy, pacts, staff.. perfect!
thanks god its Fraxis!!
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HugoHillbilly
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Ontario
Nov 2001 time: 00:15
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You MUST be playing it on chieftan, I have only been playing on warlord and the AI is aggressive as hell.
My first game ever I was boxed in by 2 AI players, and within 20 turns they both allied against me and crushed my 4 cities. I hadnt explored alot at this point but I think it was a small island that couldnt support 3 civs so they got rid of me as soon as possible.
My second game I went a peaceful path and the AI were allways at war with each other, but never me. I stayed out of it all but it was interesting watching the world goto hell as everyone activated alliances. The indians got the best of it and had huge amounts of territory, and then I lost as they won a diplomatic victory by becoming the leader of the UN as they wiped out all their enemies and got their allies to vote for them.
The game I am playing now is interesting, as I am getting better I am a dominate power and as such the AI seems to leave me alone, so I thought i'd mix it up by taking a few German cities along my borders to expand, but they begged me for peace after I captured 3.
I think that the AI plays the game to its best advantage, so if you are weak it will come and eat you up yet if your a powerful it will be nice to you.
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vovan
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If you call that passive, you've never played Civ 1/2. (or you are playing on the easiest level).
In other words, no. In my games (four so far) the AI has always been agressive and sometimes more active diplomatically, than I. Lots of action going on.
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narmox
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Canada
Jan 1970 time: 05:15
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hm, I keep seeing people say they play with a total of 16 civs. How does that happen? The most I can see when I start a new game is choices for 11 opponents (unless I counted wrong). Does a file have to be edited like in CTP or what?
Thanks,
Narmox.
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Zyzzarzaz
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Stockholm
Nov 2001 time: 00:15
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quote: hm, I keep seeing people say they play with a total of 16 civs. How does that happen? The most I can see when I start a new game is choices for 11 opponents (unless I counted wrong). Does a file have to be edited like in CTP or what? |
You need to edit the maxnumber of civ variable in the rulesdialog (worldsize tab) in the editor. There is a different setting for each worldsize.
Save the file and use "Load scenery" to use your rulefile in the game.
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Zyzzarzaz
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Stockholm
Nov 2001 time: 00:15
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I'm currently playing a game with 16 civs on a standard pangea map (regent).
I can't remember that any of the AI players in my game have been in peace for more than 2 turn since the beginning of the "knight age". Civs are getting killed like flies... The AI partículary likes to incite other civs against thier enemies.
It's kinda funny looking at a strong civ and think "Uh, hope they don't decide to take over the world anytime soon... *worried*". ...Suddenly, a few turns later, just about every civ declares war on them and gangbangs them to death...
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narmox
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Canada
Jan 1970 time: 05:15
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quote: Originally posted by Zyzzarzaz
You need to edit the maxnumber of civ variable in the rulesdialog (worldsize tab) in the editor. There is a different setting for each worldsize.
Save the file and use "Load scenery" to use your rulefile in the game. |
thanks!
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woody
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quote: Originally posted by musofire
Does anyone know how to stop a war you're in when you've got a mutual defense pact with an ally? |
You can always break the mutual defense pact, and then ask for peace from your enemies. But, you'll piss off your ally and he won't likely trust you again.
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dworkin
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Contrary-wise I find the AI's to be agressive lunatics. In my latest game I have had very few turns of total peace since we all met each other. As an example - Russia attacks Babylon who signs an alliance with America prompting Russia in the next turn to do a deal with France. Babylon then counters a few turns later with peace to Russia and allies with Germany to kill the French. Back and forth, up and down the landmasses and can we use your spiffy rail network, human? No? Then it's war to you too.
Of course much of this is the fault of a long twisty continent with little elbow room. To get anywhere requires tresspassing which AIs frequently break and so tempers obviously got a little frayed.
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