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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > The 1.1 patch list
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16.Sep: 7 NEW FILES
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13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

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   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
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LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:15
  Old Post 07-11-2001 18:39
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#61 Report this post to a moderator
Suffering from ads?

okay
diplo
AI does not put a different value for maps. e.g. you give him map and 60 gold for spice. then map and 60 gold for dye, etc. it does not realize that he got the same map in the same bargaining session....

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:15
  Old Post 07-11-2001 18:50
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#62 Report this post to a moderator
Remove this text

Streamlined "quit" option. I don't want to see the AI leaders, world map, and histograph on a game I'm planning to reload later and play some more. I'd like something similar to Civ 2, where there was a Ctrl-Q option that dumped you out of the game right away, and a Ctrl-R that showed the powergraph.

Ozymandous is offline Ozymandous
Prince
Atlanta, GA
Aug 2001
time: 00:15
  Old Post 07-11-2001 19:15
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#63 Report this post to a moderator
Increase Your PM Length

Hmmm..

1. When the foreign advisor pops up during the AI's turn and you click the "X" to make him go away, how about making him go away INSTANTLY instead of sticking around for a few seconds while the AI chuggs out another decision or two?

Wouldn't seem hard to make all text windows automatically disappear before the AI does anything else that turn.

2. Agree with the ability to access the Civilopedia from anywhere.

3. Also agree with showing how long a trade, treaty, etc has been in effect also. It's annoying to have to write down exactly how many turns somehing has been in effect, a counter wouldn't be hard to add.

4. Also agree to being able to see what treaties, trades, etc you have with the AI without having to open the diplomacy screen!! I am not sure if the Ai in Civ still get's upset if you call for no reason but it's _very_ annoying to not be able to view treaties and trades without calling the AI leader to see.

5. How about build queue's that we can use for ALL cities??? It's nice to have build queues (FINALLY) in the game, but once you have more than ten cities it becomes HIGHLY tedious to have to configure a build queue for every single city. There SHOULD be a way to have multiple build queue's that you can make and load depending on the city state. Come on, Call to Power had this option yet Civ3 doesn't???

6. How is it that the defended almost always seems to lose? I have seen it work for and against me. I have a unit like pikemen, fortified behind city walls and an archer wipes my guy out while barely being injured himself?

This doesn't seem right. And I won't even comment on Cavalry losing to archer's, warriors and spearmen on a seemingly regular basis.

CWrobel is offline CWrobel
Settler

Nov 2001
time: 05:15
  Old Post 07-11-2001 22:11
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#64 Report this post to a moderator
Full PM-box? Change here!

How about Units in fortresses having the same Zone Of Control as in previous versions of the game. That would help with both the usefulness of Fortresses and the roaming AI's

kmj is offline kmj
Prince
NY
Apr 1999
time: 00:15
  Old Post 07-11-2001 22:41 Visit kmj's homepage!
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#65 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by DaveV
Streamlined "quit" option. I don't want to see the AI leaders, world map, and histograph on a game I'm planning to reload later and play some more. I'd like something similar to Civ 2, where there was a Ctrl-Q option that dumped you out of the game right away, and a Ctrl-R that showed the powergraph.


Um, pressing escape quits the game for you...

For myself...

when clicking on something brings you to the civilopedia, I often find that pressing esc doesn't close it, although esc will close the civilopedia when you open it through normal means. It would be nice to make that consistent. Also, it would be nice if when your domestic advisor pops up after an improvement is built (or science advisor with advances, too) and you have the drop down list box, if you could press escape to close that box without making any changes.

also, minor gripe... the game seems to ignore the scroll wheel; it would be cool if it worked with it.

Last edited by kmj on 07-11-2001 at 22:54

hoevenpe is offline hoevenpe
Settler

Aug 2001
time: 05:15
  Old Post 09-11-2001 21:52
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#66 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I would like to see the following additional things:


Being able to change wonders from small to large, especially the Manhattan project! I hate this large wonder!! There is no point in building it myself, because everybody can nuke me then.


More use for Aircraft Carrier battle groups, being able to add subs and fighter patrols to create formidable floating armies.


More CIVS...

I want to play 32 civs at the same time

Spanish, Mongols, Dutch, Portugese, Australians, Brazilians...
Cubans, Iraqi's, Serbs and Afghans ??

Pleeaaazzzeee....

sfoste2 is offline sfoste2
Settler
Columbia, MD
Nov 2001
time: 05:15
  Old Post 09-11-2001 23:49
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#67 Report this post to a moderator
Got spare money?

sorry for the blutness, but the issues with the game not running for people due to graphics problems, in addition to graphics problems in-game tell me that it didnt go through a rigerous enough QA period that it really should have, in addition to the unacceptable release with no Multiplayer support in this day & age ....

 
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