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Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000 time: 06:15
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Things the first patch should take care of (please add):
Note: since we now have a separate bug list, let's take it for granted that ALL of these will be fixed for sure. In here I will only list features and minor additions.
Everything that will typically take more effort than a first patch allows, such as fully implemented MP, is left out of the list, but we will have more lists later!
Features
(I] Additional editor features (events!, flat world scenario's, wonder status)
(II] Techs/units/civs/wonders expandability
(III] Hotseat MP
(IV] Civ2->Civ3 map converter
(V] All-partners trade overview
(VI] Search resource function
(VII] Accelerated start
Minor additions
(1) Correct Earth maps
(2) Access (right-clicking) to Civilopedia from everywhere
(3) Zoom function in editor
(4) Save command (overwrite last save)
(5) All rivals showing on foreign advisor screen
(6) Visibility of borders in forest/jungle
(7) Create embassy button in diplomacy screen
(8) Offering a city for sale should provide full city screen info
(9) Zoom-to-city option in case of disorder
Options
(a) Displaying battle odds
(b) Buttons activated on first click
(c) Setting for leaders frequency
(d) Setting for fresh water percentage on random map
(e) Larger range for water %
(f) "Are you sure?" on clicking end-of-turn button
For later
Retuning of default corruption, culture, weariness, aggressiveness, diplomacy
settings.
 LOVE FIRAXIS!! LOVE FIRAXIS!! 
Last edited by Ribannah on 05-11-2001 at 20:34
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cort
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* all screens especially the diplomacy polished to accomodate 16 civs at once
* civilopedia link from within production decision points (as civ2)
* a report showing odds before a battle is attemped (as in SMAC)
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Alex Kravetski
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Moscow, Russia
Oct 2001 time: 08:15
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1. AI must start war (with human and WITH OTHER AI's!) much more often.
2. AI must offer more equeal deals (like map on mapm, not map on map+gold)
3. AI must be more diplomatic. It offers deal too rare.
4. Privateer must have attack = 2
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Dire Wolf
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Um.
quote:
1. AI must start war (with human and WITH OTHER AI's!) much more often.
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During the two games I played the France and England were smacking each other around, on and off, for about 2000 years.
In another game I had a 3 way alliance against Persia and they had a 4 way against us. It was quite cool...
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BarnDoor
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Chicago, IL, USA
Aug 1999 time: 05:15
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Please give the zoom in and out more levels. It is either too close or way too far.
also, the editor needs the zoom function.
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Grunthex
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Calgary
Oct 2001 time: 22:15
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* Make an option to have buttons activate on the first click, not the second.
* Have the AI enforce it's borders against other AIs.
* Fix the bug where Palace screen seems to stop showing up after your first game.
* Allow links to the Civilopedia by right clicking in the selection box in town for improvements/units.
* Nuke the Germans
* Agree with the comment to make the AI more aggressive against other AI civs. VERY VERY rare that they fight each other.
* Minor bug where if you capture a city, and then disband it via settler, the settler is a (Barbarian). (Not a fluke occurence, has happened at least 5 times)
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Dominous
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Earth
Oct 2001 time: 05:15
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quote: Originally posted by NakaNaka
fix slow scrolling on the new detonators. |
I second that. I have a 1.3ghz athlon with a geforce 3 and it scrolls poorly. But there is a temporary hack....intstall the ver 14 drivers and it works better.
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:15
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quote: Originally posted by ADG
*And when clicking on a city I want to view the city screen, not activate a random unit
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You have to double-click on the city if you want to bring up the city screen.
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Grunthex
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Calgary
Oct 2001 time: 22:15
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* An option to draw borders on TOP of all terrain. It's impossible to find them in the large jungle/forests.
* Have the info window show unit hp, other units in the square and (if it's a worker) show what improvements are already there.
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LordRiker
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-add more of the Important Resources to spawn ( IE Oil etc)
-fix the Worthless borders = unless your are war or have a Rite of passage NO one is allowed to the cross borders
-make the years go by slower, it was 1970 and i was still in the industrial age OR let advances be researched faster
-increase the freqency of heros/leaders appearing
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Grunthex
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Calgary
Oct 2001 time: 22:15
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* A summary screen of your trades with other nations. It's a pain to open diplomacy to find out what you're trading, and I can't seem to figure out how LONG I've been trading (So I know if I can cancel it peacefully)
* Possibly unintended effect - You can demand the same thing off an AI repeatedly by clicking the demand speech over and over, and their opinion will drop until they either declare war or just ignore you. Might be intended, but seems like an easy way to provoke a war.
* Small bug - Lighthouse should protect from galleys sinking on sea squares. But with it, even before Astronomy or Magnetism, I can run around ocean squares with no risk.
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:15
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quote: Originally posted by Grunthex
Small bug - Lighthouse should protect from galleys sinking on sea squares. But with it, even before Astronomy or Magnetism, I can run around ocean squares with no risk. |
Yeah i had this problem too - i took my settler and worker ALLLL the way across the map wiht my galley, i dont think i could get that "lucky", i think its a bug.
maybe we should post this up so they address this on the first patch, i havent heard of anyone else talk about this.
Last edited by ElitePersian on 02-11-2001 at 13:57
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Grunthex
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Calgary
Oct 2001 time: 22:15
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quote: Originally posted by ElitePersian
maybe we should post this up so they address this on the first patch, i havent heard of anyone else talk about this. |
Er, isn't that what we're DOING?
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Scott_S
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quote: Originally posted by Yossarian
How about adding the "create embassy" functionality to the diplomacy screen. Currently you have to double click on the star icon next to your capital's name on the map. That is bizarre. |
And even that doesn't always work.
I received contact with the Romans via a trade with the Aztecs, and Caesar's face never showed on my diplomacy screen, nor did his capital (not sure if it's supposed to show, that, but I do think contact means I can talk to him in ways OTHER that going to the
millitary advisor screen and clicking on his name.
Furthermore, it won't let me establish an embasy with him (or, for that matter, the Americans, even when I DO click on the little star.) Yes, I have writing, and and embassy with every other civ (which I got by clicking), but now, I get no response when I try.
Even tried standing next to the capital with a scout. No luck. And yes, I do have enough gold to open it.
Also, in my chieftan game, I killed th French, or so I thought. They just started again (with another Paris since I renamed the cities) on a different part of the map. Now this may be the old 'restart civ after early elimination' concept, but I see no way to turn it on or off. I'm about to kill them again.
I've had a few corruption problems myself, but nothing major (Cheiftan, huge, 8 civs) and, really, I'm doing well.
It doesn't seem, though, that the other civs are doing much of anything. I'm WELL ahead in tech (I keep giving them tech, since, well, it doesn't seem like they produce any gold, either.) Most others have 4-9 cities, I have 11, and mind you, the fobidden palace, on a huge map, must take more than 8 cities, because I have more, and the required barracks, and yet no option to build it.
Rivers seem hard to find, too. I do a great deal of irrigating when I can get a decent starting position (i.e. grassland/plains) and it gets a bit tedious having to walk 15 tiles to get to water, then another 30 turns to irrigate back. 
Well, that's all for now. I'm still having fun, and I'm not upset at my purchase. I would like to see a few other things though, speicifically a screen where it shows my building totals (i.e. X # of Barracks, Y # of Libraries, etc, like it was in the Civ I and 2. ), a list of the top 5 cities (I don't want to wait til the end of the game) and a list of the various wonders that have been built.
That's all for now. I'm still in my first 'full game' (BTW: ALWAYS order from EBworld -- For 10 games, I've had them the DAY they said they'd be out. NEVER have failed me yet) but have started over at least 40 times and played many partials.
Anyway, it does need a patch, but the reality is this... virtually every piece of software does, and it's not a lack of quality control as much as it is a lack of the ability to get the true input of those who play the game.
Only after the first version is released can the developers sit back and look and see what the 'public' truly wants, since prior to that, there isn't a realistic way for them to get 'the full story.'
And, also, unlike most other game companies, Firaxis people ARE on the board here and they're personally responding. Most other companies have ALWAYS given either vague or no answer.
Best Regards,
Scott
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Boris Godunov
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Portland, OR
Aug 2001 time: 00:15
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quote: Originally posted by LordRiker
-add more of the Important Resources to spawn ( IE Oil etc)
-make the years go by slower, it was 1970 and i was still in the industrial age OR let advances be researched faster
-increase the freqency of heros/leaders appearing |
All of these can be fixed via the editor. Spawn a random map, seed it with the resources you want, save it, play on it. Also, you can set the tech advancement level on the map size tap for each size map. The larger the map, the slower the advancement, but you can change this by making the numbers smaller.
I am on Chieftan and it's 1840, and I just began producing railroads and steam-powered units. I think I'm pretty well on track technologically. I'm on the large map, but I adjusted the tech rate.
quote: You can demand the same thing off an AI repeatedly by clicking the demand speech over and over, and their opinion will drop until they either declare war or just ignore you. Might be intended, but seems like an easy way to provoke a war. |
This seems alright to me. Be a jerk, get treated like one! I did this several times with the Russians, actually, but they never declared war on me, just became furious. THis was because I was stronger than them. I finally gave up and declared war, smearing my reputation...
Embassies--Are you double-clicking your own capital or theirs? You have to do your own. How many civs are you playing with? If you have more than 8, some won't appear on the Foreign Advisor screen. But if you click on the little "D" next to the info box in the lower right corner, all civs will come up whom you have contacted. If you're at war with a civ, remember you can't set up an embassy.
quote: the fobidden palace, on a huge map, must take more than 8 cities, because I have more, and the required barracks, and yet no option to build it. |
I had 12 cities when I built it, that's all I know. But not all were "cities," as some were small 1 or 2 size towns.
Rivers: Don't forget inland lakes will allow you to irrigate as well. I've generally had good river/lake access. Plus...there's no harm in having tons of workers to speed up the process. If you have 3 guys irrigating the same square, it gets done three times as fast. You might also consider tweaking the worker rates in the editor, which is what I did.
Top 5 Cities--If you hit F11, this will come up at any point in the game. It's the good ol' Demographics screen.
Ecthelion--you could easily make change the German special unit and add city names in the editor.
Overall, I like a lot fo the suggestions. It looks like one of the biggest problems is how the game manages information. There need to be a few more options for accessing info. There are some inconsistencies in this regard--but nothing major. THe game still ROCKS! It's eating up my life!!!
I love it!!
Cheers.
PS--EB indeed is great...I'm a big fan of them.
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