 |
|
Zylka
|
|
They're pretty fun to use in a defensive manner. If you have a city at the busy fronts of an enemy territory which is constantly attacked, load it up with a good 3 vet catapults. Fire and forget, damage the enemy without risking your own - what's wrong with that? If you're not into that sort of thing, just sit a few cats outside of a jewel of an enemy town which is hard to capture, and rape it with stone artillery! *Drool*
...and they definately did a good thing in lowering the cost and making them less effective in face to face combat. The capturing of catapults makes sense as well.
|
|
|  |
 |
|  |
 |
|
Peterk
|
|
Montreal, Canada
Oct 2001 time: 05:15
|
|
Catapults do meaningful damage but to get the most of them you have to mass them up, and I mean really mass them so you get 5-6 shots at least on a city in one turn. Think long medieval siege here - not taking a city in one turn.
While the catapults are bombarding, have your soldiers tearing down improvements outside the city. Eventually you'll start taking out improvements inside the city and then reducing the city itself.
I've had good results with them but it's been extremely slow taking cities and I've found that patience pays off.
As pointed out, they are also extremely useful on defense if someone is trying to set up a siege outside your city.
p.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|