 |
|  |
 |
|
CapTVK
|
 |
Voorburg, the Netherlands, Europe
Jan 1970 time: 05:15
|
|
I finally got some answers about the trade system. Here's a quote from the manual for you budding economists about the trade mechanics.
quote:
A city that’s connected by road to a strategic resource or luxury (one that’s inside your borders or on which you’ve established a colony) has access to that resource.That city can build the units made possible by the strategic resource, or it enjoys the happiness
benefit of that luxury. Here’s the tricky part: any of your cities that are connected to that city are also considered
connected to the resource.The connecting road goes through the intervening city after all. (It’s the road that counts, not the city.) The network of roads that snake throughout your empire is the basis of your trade network. Of course, each city can only benefit once from each particular type of strategic resource or luxury, but any extras are available for trading with other civilizations. There’s one big caveat about roads. If you are at war with another civilization, any road that passes through your enemy’s territory (inside his or her borders) can’t be used for
the transfer of resources and luxuries.This is not true of peaceful rivals, only those nations with which you are at war. Portions of your trade network can be disconnected by this effect, so be careful and set up alternate routes if possible.
|
So if I've got a specific resource it can only be used if the cities are connected by road, right? And how do harbours factor into this, do all the cities connected to this harbour receive the goods?
So let's say I've got a long stretched out territory and discover uranium near a city at the right end of my empire. This means all the cities connected can build nukes. But what happens if my main road is cut right in the center by enemy troops. Half my empire would now be unable to build nukes?
See the attached picture as an example (the brown line represents the main road)
Attachment: civ3-road-2.jpg
This has been downloaded 419 time(s).
|
|
|  |
 |
|
Hose
|
|
Is there anyway to donate city improvements to other civs... i like to trade with the french, they have quite a lot of luxury resources they don't need... but are on another continent and have no harbors. So i like to give them a harbor for one of they're costal cities.
|
|
|  |
 |
|
BLackraven42
|
|
The answer to your first question is yes, unless one of your cities on both halves had either and airport or harbor, and yes roads are very, ery important.
|
|
|  |
 |
|  |
 |
|
Travathian
|
|
Chandler, AZ, USA
May 1999 time: 21:15
|
|
Why don't some civs make it a point to connect all of their cities with roads? A nearby civ had 3 sources of silk right next to each other, built a city next to it, but never connected it to the rest of his empire. Plus, almost a third of the computers cities were unconnected, and remained so for long long periods of time. Then again, another civ had a road system almost equalling my own?!?
Secondly, in the manual it says that harbors on the same sea have a trade connection. Define a sea? Just overgrown lakes, or do oceans count?
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|