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gfrazieror
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Eugene OR
Nov 2001 time: 21:15
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It's not a bug...it's a feature?
This really kinda kills off generic strategies, then, and requires you to actually tailor your approach to the game based on the world you're on.
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derk
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Yeah, well in my current game i have ZERO strategic resources in 1600AD. Gotta trade for everything. Worst part is I was just the first to discover Steam Power, but with no coal, I can't build railroads!! Aaargh
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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:15
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To some degree restricting the availability of resources can be a challenging and fun thing, but so far my experience have been they have taken this a little bit to way to far. I never seem to get any of the resources needed to build units inside my own territory
In my current game I have colonized a small continent, and other than a 5!! luxury resources lumped together at one spot and a few horses I have absolutely nothing. No iron, no coal and no saltpeter. The other civs off course have all these things, but they won't trade it. I managed to squeeze in a few cities on another continent, so I could get to these resources, but I wouldn't mind if a few of them could have appeared on my continent too!!
After a LONG time I could finally upgrade my spearmen!! to riflemen.
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seebs
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Plusses: Different game styles.
Minuses: If you get a run of bad luck, you can colonize two continents and be unable to build anything past bronze age.
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mattbolas
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Earth
Nov 2001 time: 21:15
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I doubt anybody really likes the new resources scheme.
I hope Fireaxis sees it for the bug that it is.
In the meantime, If you want to disable this feature you can turn it off by:
- Eliminating the restriction for the resources to build units in the scenario editor
- Changing the category for the 5 strategic to just luxury items in the scenario editor.
That means of course, that you have to load a scenario, and some Civ'ers
think that is cheating. I think it is only way to enjoy the game as it stands now.
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Yohan
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Jackson, MS
Apr 1999 time: 05:15
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I actually enjoy the new resource system, although I wouldn't mind tweaking it a bit to be a bit less extreme. I had to start a war with the Indians to secure oil because I didn't have any and nobody else had excess oil to trade me. I think the resource aspect makes for some very interesting scenarios like the one I experienced, and it's an additional layer of complexity beyond the ho-hum build, research, and conquer of previous civs. Diplomacy is a must, and isolationist strategies are only possible if you have all the resources you need in your own territory.
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