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Leonidas
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Yup, happened to me all the time - they just wander all over the place - like a dog without a leash - frustrating.
Wasn't this problem supposed to have been fixed in Civ3 with borders?
Apparently not. . .
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incie
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quote: Originally posted by Zizka
Err.. how about them proposing a right of passage.. NOPE not a chirp everybody and their brother's dog is now trespassing in my territory. I'm just going to start another game this is just getting stupid. PC wins bu sheer stupidity..:P |
Trust me starting over won't help, they WILL do it again. This is the single biggest problem with the game so far IMO.
I wonder if it's something that can be fixed in a patch. Not gonna hold my breath though.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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the only people that do it with me are the indians, they keep putting settles through my land, and now im killing them!
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incie
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Haven't seen them fortify yet but they don't waste any time moving on in and hanging out. Really annoying when they do it with Settlers because you KNOW they're moving into areas your culture hasn't eclipsed yet but will soon.
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Dan Magaha FIRAXIS
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The Metropolis known as Hunt Valley
Mar 2000 time: 00:15
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quote: Originally posted by ChrisShaffer
Not only do the Chinese refuse to honor my border, but after I walled off the border with forts and units, they decided to have a galley do ferry duty. The damn thing is picking them up in their territory, then dropping them off in mine -- and returning to do it over and over again. All so they can get through my space to fight the French.
Smart. I'm getting more respect for the AI than I ever had in Civ2. I like it. After all, if you're too weak to keep someone off your land, why shouldn't they just abuse you? If it's important enough, go to war over it. |
This is actually a fairly delicate issue, and one not easily solved. From what I understand, telling the AI to never enter the player's territory without permission can result in timid civs who get hemmed in due to player expansion and as a result never provide much of a challenge. That's one of the reasons the automatic "get out" option was put in, IIRC. It allows you to force the AI to get out, and in my experience, they'll stay out unless they have no other way to get to a place they need to go.
I'm also pretty sure opposing civs will respect your borders more if they are afraid of your military and/or if they respect your culture and you have a good relationship with them.
Dan
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:15
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Chris, same problem. That Hammy-rabes guy keeps sending galleys to the north of my island and BUILDS CITIES! AGG! I don't even own my own continent...I think I'll get a fleet together and bonk some Babylonian heads. Babylon's near the coast. :-D And chock full of wonders...
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CygnusZ
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quote: Originally posted by Dan Magaha FIRAXIS
This is actually a fairly delicate issue, and one not easily solved. From what I understand, telling the AI to never enter the player's territory without permission can result in timid civs who get hemmed in due to player expansion and as a result never provide much of a challenge. That's one of the reasons the automatic "get out" option was put in, IIRC. It allows you to force the AI to get out, and in my experience, they'll stay out unless they have no other way to get to a place they need to go.
I'm also pretty sure opposing civs will respect your borders more if they are afraid of your military and/or if they respect your culture and you have a good relationship with them.
Dan |
Gee, I dunno Dan. The English kept on going through my entire civilizaiton to build a city on a glacial peninsula at the edge. I culturally assimlated it in only a few turns (and I *SHOULD* have razed it.. oh well, I had a cultural victory so I bought it lots of culture stuff), but what on earth made the AI want to go through all my territory to build a completely worthless city? Doesn't sound too bright to me.
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Lazarous
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Why don't the AI's ever try to negotiate a right of passage agreement instead of just arbitrarily violating your borders?
Laz
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CygnusZ
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quote: Originally posted by Dan Magaha FIRAXIS
When I first started seeing the AI do this to me (colonizing these tiny one tile gulags on the tip of my borders) I thought it was errant behavior, too. What I didn't realize, though, is that they can and will use this technique to push your borders back and surround you. It's a cheap way to gain a toehold into your territory, especially since it only takes 10 culture points to get that first border expansion.
Dan |
I see. Damn, I destroyed the English civilization as retribution for that stunt. Guess I did the right thing (Can't have enemy civs encasing my civ after all...)
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Grunthex
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Calgary
Oct 2001 time: 22:15
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quote: Originally posted by Dan Magaha FIRAXIS
This is actually a fairly delicate issue, and one not easily solved. From what I understand, telling the AI to never enter the player's territory without permission can result in timid civs who get hemmed in due to player expansion and as a result never provide much of a challenge. That's one of the reasons the automatic "get out" option was put in, IIRC. It allows you to force the AI to get out, and in my experience, they'll stay out unless they have no other way to get to a place they need to go.
I'm also pretty sure opposing civs will respect your borders more if they are afraid of your military and/or if they respect your culture and you have a good relationship with them.
Dan |
I agree with the second paragraph. Not that Dan needs ME to agree, but still. It seems to me the AI's expansion drive is very very strong. It will generally avoid your territory, but once it has no more expansion room in it's own, it WILL go through yours.
On the other hand, if they really dislike you, and especially if they feel you aren't much threat, they'll go through anyway, to dare you to declare war. It would be nice if trespassing incurred some kind of (very small, but aggregate) global diplomatic penalty. So if the Chinese keep trespassing, other Civilizations are less likely to trust them.
My real pet peeve with territories is AI civs. They will allow ANY other AI civ to pass through their territory to make war, without a RoP treaty or anything. I don't know how you prevent the AI from being hemmed in as Dan said, but the diplo penalty would be a start.
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Ballz1998
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Southwestern Virginia
Apr 1999 time: 00:15
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First of all, there is an option to let them know you will goto war if they dont get out it's called... "Withdraw your troops or declare WAR!!" If they dont... declare war, or offer right of passage. So what if they dont contact you first... offer them right of passage for a good deal of coins per turn.. they will take it and you get money. Don't let the game play you.. play the frickin game.
Also I would like to mention that the game DOES make a distinction between a defensive war and an offensive one... says it somewhere in the manual or civilpedia. So if you dont want them there, kill their units... they might get the idea. Me... im happy with letting them pay me for passage hehe.
Also, let me get this straight... people are getting mad at the computer for plopping down towns on your continent that you haven't even fully "controlled" yet??? Hmmm sounds just like what the Europeans did to the americas lol.... I'm not sure if it works, but it seems to be working well for me. . . when I see those little farts coming near land that I plan to expand into... send units to occupy the area... it seems like the computer wont build a city if theres an opposing military unit right next to it... at least I haven't seen it happen yet in my game. Second of all if the computer is expanding faster than you are... you are obviously doing something wrong... adjust your strategy... this aint civ 2.
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