 |
|
Eternal
|
 |
FNORD
May 2000 time: 00:12
|
|
Okay I just tried it and it worked...
BUT, to clarify fo you have the setup for the Fusion Engineering tech like this:
Fusion Engineering, 3, 0, FP, Env, 0, 0 ; U1
Remember you cannot change the U1 to anything else (like FE, if I read your post right)
Edit: When I tried it with FE instead of U1 the game didn't crash like i might think it would, but the tech was not researchable. This sounds like your problem.
[This message has been edited by Eternal (edited June 16, 2000).]
|
|
|  |
 |
|
AkwaticDudeCity
|
|
ZoomCity
Mar 2000 time: 05:12
|
|
Hey it worked! This is what i used:
Tech: Fusion Engineering, 3, 0, FP, Env, 0, 0 ; U1
Unit: Fusion Engin.,nil, 0, 13.,0, 1a,7d, 5h,1f, 18,0, 5, U1, 000001000000011
But now there's one new problem. The new unit acts like a 'super settler', not like a 'super engineer'. He can't transform terrain. When i press 'o' i get; That function can only be ... yadda yadda
Should i beef up and edit the original Engineer unit, or is there an easier way?
The only reason i want this 'super engineer' is to speed up terrain transforming.
edit: hell, he won't even build roads quicker. How do i decrease the amount of turns it needs to perform a task while keeping it the same for regular engineers?
------------------
ugh crud, why won't they fall prey to my Machiavellian schemes?
[This message has been edited by AkwaticDudeCity (edited June 17, 2000).]
|
|
|  |
 |
|  |
 |
|  |
 |
|
AkwaticDudeCity
|
|
ZoomCity
Mar 2000 time: 05:12
|
|
Super-Engineer it is.
Tech: Fusion Engineering, 3, 0, FP, Env, 3, 4 ; U1
Since the three remaining civs have all discovered explosives, i replaced the Engineer with the settler.
Settlers, nil, 0, 2.,0, 0a,1d, 2h,1f, 4,0, 5, Exp, 000000000000000
Engineers, nil, 0, 7.,0, 0a,5d, 3h,1f, 13,0, 5, U1, 000001000000011
It is also possible to transform a forest into a mountain. It is not realistic, i know. But i wanted it to be possible to have 'all trade specials', or 'all production specials'. In this case it is 'all trade'.
------------------
ugh crud, why won't they fall prey to my Machiavellian schemes?
|
|
|  |
 |
|
Civmaniac
|
|
In Civ2:ToT you can turn on a binary flag to turn a unit with a role of 5 to an engeneer.
------------------
Test of Time
Buy it now!
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|