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Badtz Maru
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Um, they don't heal that fast usually, I've worn down enemies in a city before. I think part of your problem might be that when you attack a city the most powerful unit in the city moves to the top - so if there's four units in a city and you do 2 damage each time you attack the city, it's going to be four attacks until you are attacking a weakened enemy, and he may have healed somewhat by then.
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:15
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You might want to check my thread on neutral gameplay observations for a related thing about combat: I mentioned it is pre-determined, in turn leading to an odd situation that I had several times.
I would have Elite or Veteran Archers attacking (force: 2) units at best veteran warriors or archers (also defense 1) who were standing on flat terrain like grassland... and knowing I couldn't win. So the only choice was to retreat even though I was stronger in stats. This gave the enemy lots of opportunities to pillage and hamper me while they shouldn't have been able to so easily.
Hmmm maybe this is somewhat unclear -here is a 'transcript':
-2 archers of mine on plains, elite and veteran 100% health
-1 archer and 1 warrior veteran of the enemy on grassland next to my units
*save game*
-attack enemy units
-elite archer dies from warrior
-veteran archer wins from enemy archer, retaining a single hitpoint
-enemy warrior slaps my last archer
-hmmm
*load game*
-exact same outcome as before
*load game*
-same outcome again (etc)
*load game*
-retreat units
-pillaging by enemy
-grrrrr
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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quote: Originally posted by Grim Legacy
You might want to check my thread on neutral gameplay observations for a related thing about combat: I mentioned it is pre-determined, in turn leading to an odd situation that I had several times.
I would have Elite or Veteran Archers attacking (force: 2) units at best veteran warriors or archers (also defense 1) who were standing on flat terrain like grassland... and knowing I couldn't win. So the only choice was to retreat even though I was stronger in stats. This gave the enemy lots of opportunities to pillage and hamper me while they shouldn't have been able to so easily.
Hmmm maybe this is somewhat unclear -here is a 'transcript':
-2 archers of mine on plains, elite and veteran 100% health
-1 archer and 1 warrior veteran of the enemy on grassland next to my units
*save game*
-attack enemy units
-elite archer dies from warrior
-veteran archer wins from enemy archer, retaining a single hitpoint
-enemy warrior slaps my last archer
-hmmm
*load game*
-exact same outcome as before
*load game*
-same outcome again (etc)
*load game*
-retreat units
-pillaging by enemy
-grrrrr |
this is not probably typical, but the first outcome will alwyas happen if you try to cheat and load the game again. This is an anti-cheating measure that Firaxis has included. Whatever the outcome of the first attack, then that will be the outcome of any subsequent that you save-load-cheat.
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:15
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Oh I see the reason why, dainbramaged, it's just that it makes these battles less dynamic in my view.
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BitMaster
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Germany
Oct 2001 time: 05:15
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Edit: When you want to write a post, do it quick. Otherwise someone else will say the thing you wanted to say and you look stupid 
quote: Originally posted by dainbramaged13
this is not probably typical, but the first outcome will alwyas happen if you try to cheat and load the game again. This is an anti-cheating measure that Firaxis has included. Whatever the outcome of the first attack, then that will be the outcome of any subsequent that you save-load-cheat. |
Typical random number generators work by using a "seed" value and each call for a random value modifys that seed. That means, the random value will always be the same if the seed value stays the same.
It looks like Civ3 does what I have observed with a lot of other games as well: it saves and restores the seed value instead of generating a new one. However, if that is the case, all you would have to do is do something where random numbers are involved BEFORE engaging into the combat. Of course, as random numbers go, the new random numbers won't be very helpful either 
Also, there might be different seed values for different actions (battles, espionage, ...). In this case, you would have to have another battle before the one that is important for you.
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