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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Hitpoints and Firepower
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The ANZAC is offline The ANZAC
King
The Rodina!
Jan 2000
time: 00:12
Question  Old Post 25-07-2000 09:31 Visit The ANZAC's homepage!
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#1 Report this post to a moderator
Hitpoints and Firepower Avatar Enlargement: We've got the solution

I always wondered what effect these two things have on the game. I know higher firepower makes units more effective against unfortified targets but that's all I know.

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 25-07-2000 11:22
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#2 Report this post to a moderator
Tired of ads?

To quote the manual

"Hit points represent a unit's relative durability in combat situations"

"Firepower indicates the number of points of damage that a unit does each time it successfully scores a hit"

Think of a boxing match consisting of rounds.One fighter is a power puncher.The other is a pugilist.The power puncher can do as much or more damage with 1 shot than the pugilist can do with 5 or 6.

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:12
Post  Old Post 26-07-2000 19:01
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#3 Report this post to a moderator
Full PM-box? Change here!

To be scecific, a unit can take 10 times the hitpoint value hits of damage.

Examples:
a unit with a hitpoint value of 3 can take 30
hits.
a unit with an HP value of 2 can take 20 hits.

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