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BusterBunny is offline BusterBunny
Settler

Nov 2001
time: 05:15
  Old Post 02-11-2001 23:53
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#1 Report this post to a moderator
Tax Collectors and Scientists HELP!!! Support Apolyton, buy GURPS/ Alpha Centauri

So, I'm playing this game, I'm France, in a democracy, at peace with everyone, only 6 cities, in 1700. I'm at the easiest level (so I suck, ok!).

I wanted to boost my research to get a new technology faster. So I turned a bunch of peasant to scientists. Well, even if I did have scientists, my "science" output for my cities didn't increase. The same thing happened with revenu from taxmen. At best, with one taxmen, I got 1 more coin. I mean in CIV2, under democracy, one taxman would make a good difference, esp. with commerce related infrastructure.....


What am I doing wrong here?

friendj is offline friendj
Settler

Sep 2001
time: 05:15
  Old Post 03-11-2001 00:01
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#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

From the manual:

"Each Taxman produces one gold"

and

"Each Scientist adds one to the raw science production."

BusterBunny is offline BusterBunny
Settler

Nov 2001
time: 05:15
  Old Post 03-11-2001 00:05
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#3 Report this post to a moderator
Support Apolyton buy from Amazon

I read the manula quickly, I thaught it said "produces gold" and "produces raw science"

Am I crazy or were tax collectors and scientists more useful in CIV 2?

optimus2861 is offline optimus2861
Chieftain
Halifax, NS
Nov 2000
time: 01:15
  Old Post 03-11-2001 00:09
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Suffering from ads?

quote:
Originally posted by friendj
From the manual:
"Each Taxman produces one gold"
and
"Each Scientist adds one to the raw science production."

Anyone else feel like this is just plain broken? It used to be a viable strategy to try and max out food production and then convert some extra citizens to taxmen/scientists for a nice boost to income/research. Or even starve the city for a short-term boost. But a measly one gold/science per specialist? Sheesh. Under a republic or democracy, any road square is instantly worth two commerce - so it's pretty simple math to see that specialists no longer pay in comparison to field workers. Was this an attempt to defeat the SSC?

BusterBunny is offline BusterBunny
Settler

Nov 2001
time: 05:15
Angry  Old Post 03-11-2001 00:17
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Support Apolyton, buy Civilization 2

AMEN!

Phirrip is offline Phirrip
Settler

Nov 2001
time: 05:15
  Old Post 03-11-2001 00:32
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#6 Report this post to a moderator
Enter the AD-FREE zone

I don't seem to be getting any money from Taxes. Is there a way I need to raise the tax rate? I made more taxmen and that didn't work, it still says I am getting zero gold from taxes.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:15
  Old Post 03-11-2001 00:43 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#7 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by optimus2861

Anyone else feel like this is just plain broken? It used to be a viable strategy...


It's not "broken", it's CIV 3. A lot of complainers seem to be forgetting that fact. The fact that we have to re-think all of our old strategies is a good thing. If you don't think so, go back and play Civ2 some more.

John-SJ is offline John-SJ
King
Silicon Valley, USA
Aug 1999
time: 21:15
  Old Post 03-11-2001 08:48
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#8 Report this post to a moderator
Something I Don't Understand Increase Your PM Length

I don't want to call this broken, but could somebody please explain something I've observed?

I am playing a game at Warlord, huge map. I have 4 cities with pops 5,5,6,7. I am currently researching The Republic and I wanted to speed research a bit. The problem is, with my science spending at 10% (spending 4 gold) I can complete The Republic in 32 turns. If I increase spending even to 100% (39 gold) it still says it will take 32 turns to research Republic.

I'd like to think this is not broken but I don't understand how I can increase spending 10 fold and not reap any benefit whatsoever.

John-SJ

Chow Yun Fat is offline Chow Yun Fat
Warlord
Hong Kong, China
Feb 2000
time: 05:15
  Old Post 03-11-2001 09:05
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#9 Report this post to a moderator
Support Apolyton, buy Civilization 2

John-SJ:

Strategy forum has the answer that you want.
Every technology, no matter how research-intensive, can be finished within 32 turns if you don't change the tech that you research.

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