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Oldman is offline Oldman
Prince
Livingstone, Lord Protector of London
Apr 2000
time: 05:12
Post  Old Post 31-07-2000 14:26 Visit Oldman's homepage!
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I've had this idea that i'd like to start a water world style scenario, based on a map of earth and basically flood anything that isn't a hill or mountain!!

I tried this though, and the ai spent about 3000 years pissing about without even building a single boat, so i gave them one each and waited another 1500 years, but they'd still not expanded, they all settled with 1 city each!?!?!?

Is there a way to get the AI to work on a world with only small islands? the only civ to expand at all, was the one who started on the Himalayas with about enough space for 3 cities!!!

Do you guys know of a scenario that has solved this problem already? or is there no easy way to give the ai an edge???

SCDARS is offline SCDARS
Warlord

Sep 1999
time: 06:12
Smile  Old Post 31-07-2000 17:35 Visit SCDARS's homepage!
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Well, I had similar problems with an ancient scenario including the Aegaean sea (with quite many isles).
After some tests, I found out that the best way to deal with the poor AI is to give them "domain 3"-settlers which can cross both land and sea terrain. In addition, you could grant the AI tribes some fertile lands - so they are able to maintain lots of settlers. At last, try to make the AI settlers CHEAP - and you should see the computer civs spreading out everywhere.
I hope it helps you, too!

Oldman is offline Oldman
Prince
Livingstone, Lord Protector of London
Apr 2000
time: 05:12
Post  Old Post 31-07-2000 17:52 Visit Oldman's homepage!
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Cheers, i'll have to give those ideas a try!!!

Ted Bundy's Volkswagon is offline Ted Bundy's Volkswagon
In a volkswagon
Apr 2000
time: 05:12
Post  Old Post 01-08-2000 01:34
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Nah. You're doing it all wrong. What you do is make all Terrain the sea, and have the Oceans as deep sea areas that are dangerous to cross without better ships (the real sea units).

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Oldman is offline Oldman
Prince
Livingstone, Lord Protector of London
Apr 2000
time: 05:12
Post  Old Post 01-08-2000 13:13 Visit Oldman's homepage!
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Yeah, already thought of doing that! But i'd have gone with all the land being sea, deep sea, shallow sea, seaweed jungles etc etc... and making the ocean into the land, but it'd mean rewriting the whole tech tree, units specs and a lot of graphic editing, but i might do it anyway!!!!!

I'm going to see if i can get a land unit to carry other units, and see if it'll carry a boat, which will be a land unit really!! and then see if i can make the boat (looks like a land unit) without being near the sea!!! do you follow? this could get confusing...

DJ is offline DJ
Warlord

Jul 1999
time: 05:12
  Old Post 01-08-2000 22:18
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Well, you wouldn't really need an infantry in the game, would you?

Oldman is offline Oldman
Prince
Livingstone, Lord Protector of London
Apr 2000
time: 05:12
Post  Old Post 02-08-2000 13:09 Visit Oldman's homepage!
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You might be right there DJ, i'll have a think about it!!!

PS: does anyone have any graphics, going on the cheap?????

tolstoy is offline tolstoy
Settler
Cupertino, CA, USA
Mar 2000
time: 05:12
Post  Old Post 03-08-2000 09:09
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Flooding the world is an interesting idea but if the caps were to melt the sea level would only rise about 300 feet to much of the coast line would move in a have some less land and change the world shape a bit but not make a water world. But even if it wasn't a real water world, to play in a world reshaped by the melting of polar caps would be fun to play.

Mao is offline Mao
Deity
Apolyton
Jun 1999
time: 00:12
Post  Old Post 03-08-2000 20:50
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Actually, couldn't you use infantry as boarding parties or whatnot?

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