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Jack_www
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Do you think that corruption is too much in Civ III and should be fixed in the next patch? Do you think it is fine the way it is? Only those with Civ III please vote.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:15
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I don't have a problem with the corruption levels.
I don't think Firaxis should change corruption significantly becuase its so easy to change the corruption yourself using the editor.
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Jack_www
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It has been so long seen I posted this thread tha I forgot about it untill you guys posted stuff in here. I put this up a couple of weeks after Civ3 came out. But if you dont like corruption you can always change it in the editor.
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quote: Originally posted by nato
I do not find the corruption enjoyable at all ... |
I agree.
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Captain
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by Divine Right
May 2001 time: 00:15
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Nope. I find corruption tolerable.
but then, I've modded it so there are more corruption fighting bldgs. (pre-1.21)
that way, you can expand your empire, but only if you are willing to spend on infrastructure (more developer friendly game). straight warmongers just raze everything so there's no stopping them but warmonger imperialists get slowed down since they can't have their cake and eat it too.
the tough bit is getting anything built in the frontier city in the first place, but that's the challenge. i build up a powerful core that generates $$, which i then spend (invest) on a frontier city, one at a time. Once that city is up to 75% production (in less than 10 turns usually), move to the next most promising one. To get the pop up to make it useful quickly, use workers, thus avoiding carrying improvement costs without benefit. If you improve one city at a time, it really helps, rather than doing them all just a bit.
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delfino
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Lisboa
Mar 2002 time: 05:15
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the problem with corruption and pollution in Civ3 is not there is too much, it is that you can't control it. at least it was so before 1.21. with 1.21 I can actually see the combo courthouse/p. station get some improvement. however I still think that both corruption and pollution should be clearly quantified in the game, as well as the benefits of the city improvements designed to offset its results. as an example courthouse would decrease corruption by 30 % and p. station by an additional 30 %. this would ensure that a city producing 10-11 shields would loose only 4-5 shields instead of spending the all game collecting 1 shield only. so corruption would always exist but at least it could become manageable.
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