Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > AI and War Weariness
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
joey703 is offline joey703
Settler
So. Cali
Oct 2001
time: 21:15
  Old Post 03-11-2001 04:11
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
AI and War Weariness Support Apolyton, buy GURPS/ Alpha Centauri

I'm sure other people have asked this question too. But I bet at some most ppl playing civ3 will ask, "Do the computer players suffer war weariness? or do they consider it when they choose to refuse to meet my envoys"

In my current game everyone allied against the iriquios(sp?) and war broke out in the beginning of the industrial age. Then I too became involved in the war due to a mutual protection treaty with the americans. Many turns later, I was in the process of sending 2 battle carrier groups, which were accompanying an armada of transports carrying an invasion force. Then while my ships were on their way, another war erupted as I rejected the puny aztecs demand for tribute. Eventually, all the remaining civs besides the americans, and the french declared war on me. Democratic China(my civ) was doing great in the war against the aztecs and at first war weariness wasnt a problem(I have universal sufferage and police stations built in virtually all my cities). Then eventually cities started rioting and I decided I couldnt continue the war. So i signed a peace treaty with the iriquios(sp?), and the aztecs. But turn after turn france, greece, and rome refused to see my envoy.

This is wear the question pops up. The countries I'm at war are all democratic(I found this out as I couldnt use propaganda on their cities). They've been at war as long as I have and they should be facing unrest in their cities too. Additionally, they havent event sent an invasion force(not a single time by any of those civs).

If the computer players also suffer from war weariness, then the computer players must be planning something since they keep refusing any peace envoys and they put up with the unrest. If this is the case, then fine I'll just switch to communism to take the war to their continents.

But if its not, and honestly it just seems like the AI just blindly refuses my envoys since we havent fought a single battle and doesnt weigh war weariness in their decisions to refuse to meet my envoys or(and) the AI doesnt suffer from weariness, as it doesnt mind being at war forever.

Soren Johnson Firaxis is offline Soren Johnson Firaxis
Firaxis Games
Hunt Valley, MD
May 2001
time: 00:15
  Old Post 03-11-2001 05:29 Visit Soren Johnson Firaxis's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: AI and War Weariness Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by joey703
I'm sure other people have asked this question too. But I bet at some most ppl playing civ3 will ask, "Do the computer players suffer war weariness? or do they consider it when they choose to refuse to meet my envoys"

In my current game everyone allied against the iriquios(sp?) and war broke out in the beginning of the industrial age. Then I too became involved in the war due to a mutual protection treaty with the americans. Many turns later, I was in the process of sending 2 battle carrier groups, which were accompanying an armada of transports carrying an invasion force. Then while my ships were on their way, another war erupted as I rejected the puny aztecs demand for tribute. Eventually, all the remaining civs besides the americans, and the french declared war on me. Democratic China(my civ) was doing great in the war against the aztecs and at first war weariness wasnt a problem(I have universal sufferage and police stations built in virtually all my cities). Then eventually cities started rioting and I decided I couldnt continue the war. So i signed a peace treaty with the iriquios(sp?), and the aztecs. But turn after turn france, greece, and rome refused to see my envoy.

This is wear the question pops up. The countries I'm at war are all democratic(I found this out as I couldnt use propaganda on their cities). They've been at war as long as I have and they should be facing unrest in their cities too. Additionally, they havent event sent an invasion force(not a single time by any of those civs).

If the computer players also suffer from war weariness, then the computer players must be planning something since they keep refusing any peace envoys and they put up with the unrest. If this is the case, then fine I'll just switch to communism to take the war to their continents.

But if its not, and honestly it just seems like the AI just blindly refuses my envoys since we havent fought a single battle and doesnt weigh war weariness in their decisions to refuse to meet my envoys or(and) the AI doesnt suffer from weariness, as it doesnt mind being at war forever.


The AI does suffer from war weariness at the same level as the human, ever at Deity.

The AI is more likely to switch to Communism/Monarchy than sue for peace just because of war weariness (although that is a factor...)

HalfLotus is offline HalfLotus
Prince
ATL, shorty.
Sep 2001
time: 00:15
  Old Post 03-11-2001 05:32
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: Re: AI and War Weariness Got spare money?

I was playing with a religious civ which has one turn anarchy between gov. change. I was changing back and forth as war came and went. That was fun.

Soren is god.

HalfLotus is offline HalfLotus
Prince
ATL, shorty.
Sep 2001
time: 00:15
  Old Post 03-11-2001 05:33
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: Re: AI and War Weariness Support Apolyton buy from Amazon

dp

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:15
Question  Old Post 03-11-2001 06:14
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

Hi soren,
I was wondering how you made civ3's AI .. I'm also attempting a similar task for my God Style game , I'm finding it fascinating and also a bit overwhelming. When you get into it its amazing how it starts to fall into place though, i'm working on the pathfinding routine now - particularly difficult with a real time game system.
Hopefully using 'fuzzy logic' will help - changing variables to represent units moods and morale etc, and working out the relationships between the various AI logic to get a tactic.

I'm about to go to bed now, but i'm sure all of us would be interested on how your AI in civ3 works - is it pure magic?

Were there any major bugs or problems you had to overcome?
Of course, if its too top secret and will give away how the AI plays you can drop me a mail if you want.
I'd really appreciate a couple of general pointers in how to make an effective AI , it would be a lot easier just makign it multiplayer and having player v player only.

peter@artpac.demon.co.uk
LordPeter maker of the game Mantra

Soren Johnson Firaxis is offline Soren Johnson Firaxis
Firaxis Games
Hunt Valley, MD
May 2001
time: 00:15
  Old Post 03-11-2001 06:49 Visit Soren Johnson Firaxis's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Admiral PJ
Hi soren,
I was wondering how you made civ3's AI .. I'm also attempting a similar task for my God Style game , I'm finding it fascinating and also a bit overwhelming. When you get into it its amazing how it starts to fall into place though, i'm working on the pathfinding routine now - particularly difficult with a real time game system.
Hopefully using 'fuzzy logic' will help - changing variables to represent units moods and morale etc, and working out the relationships between the various AI logic to get a tactic.

I'm about to go to bed now, but i'm sure all of us would be interested on how your AI in civ3 works - is it pure magic?

Were there any major bugs or problems you had to overcome?
Of course, if its too top secret and will give away how the AI plays you can drop me a mail if you want.
I'd really appreciate a couple of general pointers in how to make an effective AI , it would be a lot easier just makign it multiplayer and having player v player only.

peter@artpac.demon.co.uk
LordPeter maker of the game Mantra


Why don't you drop by my Apolyton AI chat this coming Wednesday at 14:00est? (How's that for a shameless plug?)

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:15
Arrow  Old Post 03-11-2001 07:13
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Thanks for the invite,
why - you'll be doing the Ricki Lake show next Soren
Its good to see a programmer doing some PR tho, these marketing guys can't be trusted

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0317 seconds (88.62% PHP - 11.38% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net