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Mao
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Apolyton
Jun 1999 time: 00:12
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You too? I think Djug was working on something similar. He goes by John Lenin now, maybe you could contact him?
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jcarkey
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St. Louis
Aug 2000 time: 23:12
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Be sure to have many different types of Nukes with good movement range.
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Mao
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Apolyton
Jun 1999 time: 00:12
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Nukes? I personally don't like nukes unless there is a defense available. I know they were vital in the Cold War, but the AI obviously doesn't believe in MAD, how about just missiles as nukes? (ie: like a cruise missile, takes out only one unit) And there are sooo many types of tanks, planes, etc. that using up so many spaces for nukes might be a bit wasteful.
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jcarkey
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St. Louis
Aug 2000 time: 23:12
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Thats a good idea with the ABM. You could also make the techs to nukes an event or something to keep it more realistic.
Since I'm assuming that this is a European scenario have an event announcing the Cuban Missle Crises and so forth.
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What if the Hokey-Pokey is really what its all about?
Contact me at cpoland@mail.win.org
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Mao
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Apolyton
Jun 1999 time: 00:12
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I don't think moving it only 15 spaces would work as I'm sure the AI would get around that somehow and nuke the hell out of the player anyway. And unless the target is within 15 spaces, the player almost has no chance because the AI has an unlimited supply of cruise missiles.
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Mao
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Apolyton
Jun 1999 time: 00:12
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You could just place east and west Berlin as two seperate cities only one space apart...but that might be a bit awkward...you could just use an airbase to simulate West Berlin.
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jcarkey
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St. Louis
Aug 2000 time: 23:12
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Like the screenshot. If you could have an event that changes the Railroads to Highways would be nice to simulate authenticity in the U.S. and Developed Europe. That isn't a "must". Looks good!
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What if the Hokey-Pokey is really what its all about?
Contact me at cpoland@mail.win.org
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Mao
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Apolyton
Jun 1999 time: 00:12
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How about a special unit called "West Berlin", it could be a caravan unit so it won't be asked to withdraw. Maybe a carrier flag too?
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Mao
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Apolyton
Jun 1999 time: 00:12
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Also, at the start of the scenario, will there be war already or will there be peace between nations?
Yes, this was a DP, shut up
[This message has been edited by Mao (edited August 08, 2000).]
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IIRC, it didn't work out right when AL tried to make Buda and Pest right next to each other.
IMO it's easier to just use an airbase.
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Mao
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Apolyton
Jun 1999 time: 00:12
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But shouldn't West Berlin also have some troops there?
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Mao
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Apolyton
Jun 1999 time: 00:12
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But won't the Soviets just ask the western units to withdraw?
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Why would they? IGNORE ZONES OF CONTROL. 
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Panda
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Europe
Jan 1970 time: 05:12
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That won't work because of their role. Only role 7 (trade) units are excluded from a withdrawal. Ignore ZOC only applies to units moving next to enemy units.
Jonicro: there's a map of the Northern Hemisphere knocking around somewhere. Try in the Apolyton Archives (not the database). Filename will be something like Northem.mp.
City locations can be hex-edited to transplant a city, so you can found East/West Berlin at different locations and then hack the file so that they're next to each other. But why would you want to?
Anyway I'd like to see a decent job made of this. I've just been playing Coldwarx v.2, which was lacking somewhat.
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"The man who can smile when things go wrong has thought of someone he can blame it on"
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Jonicro
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of Bruhka-Ghaash tribe
Feb 2000 time: 07:12
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Today i placed cities in india and made final touches to W. Europe and China.
I will also maybe make a police unit that can spot spies and is used to guard borders. I already have graphic for normal police unit (US, Europe) but i still need graphic for militia unit (USSR, China). So if anybody knows where i can get a good one it would be great.
Jcarkey, im happy to hear that you like screenshot. I will think about that railroad -> highway thing.
Im not familiar with hexediting but i will try that today if that works. If not guess i will just made "West Berlin" unit.
Mao, yes there is peace when scenario starts. And this is not totally a war scenario. For example when playing USSR you have to:
1. Rebuild western parts of country that are destroyed in ww2.
2. Build your economy/industry stronger.
3. Support Communists in their revolutions in all over world (Korea, Vietnam, Cuba, South America, Afganistan...)
4. Compete with US in space rate.
5. Build LOTS of nukes able to destroy US if necessery.
6. If youre doing really good you can even try to build good ABM-System but that would be really expensive...
Andrew, I already have a good map for my scenario and im placing cities now. Yes, i will do my best with this scenario.
I will post tomorrow more screenshots here.
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Well, I'd rather you not... 
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Mao
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Apolyton
Jun 1999 time: 00:12
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Would the Moon Voyage and Space Station just be another technology? Is there any tangible advantage to going for either?
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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