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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > how can i play *faster*?
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gpf is offline gpf
Settler

Nov 2001
time: 21:15
  Old Post 03-11-2001 07:59
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#1 Report this post to a moderator
how can i play *faster*? Suffering from ads?

hi,

i bought civ3 a few days ago and have been playing it obsessively. the problem is, i've only managed 2 full games because they take me 8-12 hours *each*.

i know that part of the reason is because i micro-manage things too much, but there's gotta be some way for me to cut down how long each game takes! i remember civ2 games usually took me 3-5 hours a piece, which is still too long now that i'm not in university anymore and i have a life now too :)

for the record, here are the only timesavers i'm using:
- turn off all movement animations
- automate workers using shift-i or shift-a
- use production queues as often as reasonable
- use the govenor options to better choose city improvements

gpf,
--

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 03-11-2001 09:46
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#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Simple. Dont build military units. Your game is guaranteed not to last longer than an hour

But seing as i dont have the game, i cant offer real advice.

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 03-11-2001 09:53
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#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

8-12 hours? WOW! I'm playing huge map 16 civs and I've probably played for close to 12 hours and I'm still around 1250 AD and about to finish the middle ages. Looks like you're already going pretty fast.

incie is offline incie
Settler

Nov 2001
time: 00:15
  Old Post 03-11-2001 09:54
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#4 Report this post to a moderator
Get a bigger avatar today!

Hey Akron, just out of curiosity, how long is it taking to generate a new turn for you on a huge 16 civ game?

Was playing one today but finally stopped in the 1600's, it was taking 2-3 minutes to generate a new turn and I just don't like waiting that long. Gonna go back to 8 for now I think

gpf is offline gpf
Settler

Nov 2001
time: 21:15
  Old Post 03-11-2001 10:37
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Increase Your PM Length

akron,

i guess 8-12 hours could be considered fast when playing on a huge map against 16 civs, but i was on a tiny map with only 2 AI opponents :)

jay,
--

connorkimbro is offline connorkimbro
Emperor
Seoul Korea
Jan 1970
time: 23:15
Arrow  Old Post 03-11-2001 10:38
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Increase Your PM Length

incie: that's my only complain so far as well. though i think it has more to do with the size of the map, than it does the number of civs. but yet, i'm in the mid 1800's, and even though all of MY stuff goes fast, because 1 or 2 of the AI civs are at war with eachother, things take a LONG time. .

IBNobody is offline IBNobody
Chieftain
Fort Wayne, Indiana
Oct 2001
time: 23:15
  Old Post 03-11-2001 11:18
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Support Apolyton buy from Amazon

Here are a few tips to speed up the game:

1. Tweak the worker rates using the editor. The idea behind this is that you'll need fewer workers later in the game if you've finished your improvements.
2. Only use the "Auto-Improve Nearest City" command (SHIFT+I) for workers.
3. Use the Governer.
4. Kill off any enemy pocket cities.
5. Kill off any enemy on your inhabited islands.

- Nobody

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