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Shay
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Looking for something to do while you're waiting for your backordered copy of Civ3? After a year of work I've finally finished Age of Piracy (ver. 2.0). If you've got a looting gene you might enjoy it. My thanks to Kull for his excellent beta analysis. I fired off an email to Dan and Markos tonight, but I know they're really busy so I'm not sure how long before AOP is posted. But if you don't want to wait you can get it directly from the AOP site. http://shayworld.com/games/aop
Happy hunting!
-Shay-
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Shay
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quote: Originally posted by Mercator
I´m just wondering, Shay, how popular was your Sacrifical Blood scenario and the accompanying website?
Why do you always make your scenarios in such an odd fashion? Starting with the weird way you packed AoP1, and then your Sacrifical Blood thing... I think it puts off many Civ2 scenarios fans. Especially because we basically never hear from you, except when you announce a new scenarios. Do you frequent any of the major Civ2 communities? Do you have any idea whatsoever what is going on?
I´m sorry if this sounds a bit negative. I´m sure you´re doing a great job (I can´t tell, since I don´t have MGE and thus can´t play your latest scenarios), but you´re just so... different. |
Hi Mercator.
The installation process in Age of Piracy 2 has been streamlined and optimized. If you have experience with file management (moving, copying, deleting files) you should have no problem. The whole thing takes less than five minutes to install once you've downloaded the files. I had almost 200 playtesters, and only two of them reported any problems carrying out the installation.
AOP2 is a very different type of scenario. In fact, it's a modpack really, because of the massive number of modifications in the basic game files. This requires a more complex, non-standard installation process. Certain files have to be in a certain place or AOP2 simply won't function properly. I know how to make a standard scenario with a standard installation, but I've chosen not to do so. In order to provide you a richer gaming experience, I've changed a lot of the core game variables. The price to pay for that added value is that the installation may now take 5 minutes instead of 1 minute. If you opt to play AOP2, I hope you decide that those extra installation minutes were worth the trouble.
-Shay-
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Shay
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quote: Originally posted by Mercator
Well, I didn´t really mean their could be any actual problem with it, I just wondered why the difference, but indeed you do seem to change the dll´s too, for instance (as far as I could tell from the description of Sacrificial Blood).
I´d love to try AoP2, though, but I don´t have Civ2 multiplayer. Maybe I can see if it works with CivConverter. Have you tested that? |
No I haven't tested it with CivConverter. But I would be shocked if it worked. You might be able to get some functionality but it wouldn't end up being the same game. I modified every single game file plus a bunch of the default system files. The modifications went beyond text editing and into hex editing.
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Shay
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quote: Originally posted by Grothgar
Right hmm i have downloaded the whole thing. And i did as the readme said but it didnt make a age of piracy folder so which sound goes with which scen etc because theres three of each! |
Hi Grothgar,
I saw this problem twice during playtesting. In one case, the player was using an old version of winzip. In another case, the player had inadventantly unchecked the winzip option to use the folder names, so the whole thing unzipped into one giant folder. I just checked to make sure the zip file hadn't become corrupted on the server, and it unzips correctly.
-Shay-
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Shay
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quote: Originally posted by Marquis de Sodaq
I look forward to playing it - AoP is one of my favorite scenarios! If the new version is better, woo hoo!
Sacrificial Blood is a good game, I suggest others try it. As with AoP, the goals are different than the normal CivII game. I always find innovative scenarios refreshing to play. Also, I happen to know much about the Maya, so maybe the familiarity with the game's topic plays a role... |
Thanks for your support. After working on AOP2 for over a year, it's nice to hear at least one person say something nice!
-Shay-
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Shay
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quote: Originally posted by Henrik
I really like this scenario
I have one problem though; since I am a mac user, I cannot use the dll files, would it be possible for you to tell me what you've changed in those so that I can see if I can create a mac equivilent of the files? |
I was working with someone for several months to create a Mac version of AOP2, but he was unable to complete the project due to life issues that arose. I do have all the pict files. We discovered that the conversion is a big job, so I would need someone who has free time, and experience in scenario making. I also really need someone who can play AOP2 on a PC first. One of the things we discovered while working on the aborted Mac version is the importance of being able to see it on a PC. The guy who was helping me before only had a Mac, so he had no idea when certain features weren't working properly because he hadn't seen the PC version. If there is anyone out there who is driven, detail oriented, has "follow through", a Mac as well as access to a PC, I would be happy to work with them on a Mac version. Half the work is already done. It would make me happy to have a Mac version of the game because I do support the Mac community.
-Shay-
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Henrik
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The European Union, Sweden, Lund
Dec 2000 time: 06:15
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quote: Originally posted by Shay
I was working with someone for several months to create a Mac version of AOP2, but he was unable to complete the project due to life issues that arose. I do have all the pict files. We discovered that the conversion is a big job, so I would need someone who has free time, and experience in scenario making. I also really need someone who can play AOP2 on a PC first. One of the things we discovered while working on the aborted Mac version is the importance of being able to see it on a PC. The guy who was helping me before only had a Mac, so he had no idea when certain features weren't working properly because he hadn't seen the PC version. If there is anyone out there who is driven, detail oriented, has "follow through", a Mac as well as access to a PC, I would be happy to work with them on a Mac version. Half the work is already done. It would make me happy to have a Mac version of the game because I do support the Mac community.
-Shay- |
Hmm, I know I can convert all images (but it appears that is what you have allready done), what else have you changed in the files?
I can probably do more than the images but, it depends a lot on what has been changed.
I do have loads of time (well, if you dont count school ) and I am a scenario designer, what I dont have is acces to a PC with civ 2, to compare 
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Shay
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quote: Originally posted by Goingonit
I just played some of the game, and I for one love it! Only one thing: no Dutch? Certainly they had Curacao, a very important pirate base. As well, Trinidad was also almost totally lawless during the period. Should it go to the bucaneers? Otherwise, very fun! Have you played Sid Meier's Pirates? Your scen is reminiscent of it, sort of, and both are quite entertaining. |
Thanks for the feedback. I'm glad you are enjoying the game. I haven't tried Sid Meir's Pirates yet, I should check it out.
Ah, the Dutch. I did have the Dutch in the first version of the game. It killed me to sacrifice them but I felt I had no choice. I needed to have two pirate civs in order to support multiplayer games. I also think it adds another interesting dimension to the game because the two pirate civs are very different. But in order to add another pirate civ, I had to get rid of one of the "civilized" nations. As much as I love the Dutch (I'm Dutch on my mother's side), they had the least strategic role during this time period. This is not to underscore their acheivements, it's just that their impact on events during this paritcular time period was less than that of the other "civilized" nations.
-Shay-
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