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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Question: nuclear units
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AroSch is offline AroSch
Warlord
NE-Germany
Aug 2000
time: 06:12
Post  Old Post 09-08-2000 14:56
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Question: nuclear units Full PM-box? Change here!

"Nuklear"-units are units with a=99. Is there a way to change this (to a=16 or 20) for a scenario?

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:12
Post  Old Post 09-08-2000 16:14
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Not if you wanted to retain the nuclear effect. You could alternatively have a very powerful cruise missile able to destroy a single unit in its attack. But that would need a very high firepower value.

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"The man who can smile when things go wrong has thought of someone he can blame it on"

AroSch is offline AroSch
Warlord
NE-Germany
Aug 2000
time: 06:12
Post  Old Post 09-08-2000 18:02
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Lose 30 kilos (of popups)

Yes, of course WITH the nuclear effect. This is the reason, why I like to change only the attack-factor for nuklear-units. Is there no chance?

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:12
Post  Old Post 09-08-2000 19:28 Visit BeBro's homepage!
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No Arne, I think there´s no chance... but if you need the nuclear effect, which kills all units, why do you need a different attack value?

AroSch is offline AroSch
Warlord
NE-Germany
Aug 2000
time: 06:12
Post  Old Post 09-08-2000 20:22
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Inflate your Upload Space

Hi, Bernd

"No Arne, I think there´s no chance... but if you need the nuclear effect, which kills all units, why do you need a different attack value?"

O.K. My sugestion was the following:

1. I like to use the "nuklear"-effekt (kill all units, burn down the land nearby, AND THE NUKE-ANIMATION) to create a kind of buccaneer-unit in my "colonize"-szenario.

2. The defenders should have a chance to win. (But If the defenders loose are they ALL killed.) Thats, why I need a different attack value.

Dosnt work, did it?

Now it seems, there is no way

Mao is offline Mao
Deity
Apolyton
Jun 1999
time: 00:12
Post  Old Post 10-08-2000 09:06
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Tired of ads?

It wouldn't work because the concept is that, in case of a nuclear attack, the defenders don't have a chance, except with the SDIs. Which does paraellel reality. How much luck is an Abrams going to have at Ground Zero? If you use the nuke unit and edit it to 98a, then it's just a cruise missile.

AroSch is offline AroSch
Warlord
NE-Germany
Aug 2000
time: 06:12
Question  Old Post 10-08-2000 12:38
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Help yourself to an AD-FREE life

Hmm, no way to do that. Now are the buccaneers indefatable. Not realistic. Have you other ideas and suggestions how I could use the nuklear effekt in a COLONIZE-scenario? (Plaque, Hurrikan (hey, I try it!), Fireships...)

Eyn is offline Eyn
Warlord
Lyon, FRANCE
Jan 2000
time: 05:12
Post  Old Post 10-08-2000 14:09 Visit Eyn's homepage!
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Inflate your Upload Space

i have "hurrikan" unit in my scenario "AMERIQUES" it's just a sea-missile-type unit and it works (attacks all sea units and harbor) but give this units to a
tribes, barbarians IA don't attack with sea-missile. i give these "tempetes" to the inca, indians & aztec tribes (with the events)

Eyn is offline Eyn
Warlord
Lyon, FRANCE
Jan 2000
time: 05:12
Post  Old Post 10-08-2000 14:14 Visit Eyn's homepage!
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ooops, that's not a nuklear units sorry
(?? why do u want a nuklear ??)
a cruiser unit can be defeat and can sunk all naval units in the same ocean "case"

Allard HS is offline Allard HS
Prince
NL
Jan 1970
time: 06:12
Talking  Old Post 10-08-2000 15:01 Visit Allard HS's homepage!
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Alternatively, you can make defenders 99 (or 98) strong in defense. Or, if you wish to give a little bit more "random" luck, make it about 30, with 4 Hit Points. (or even more than 5 HP).

Haven't tested this, so you'll probably need to play a bit around with the numbers.

If you wish, you could then make every unit in the game in about the same strength-class. Watch out however that it doesn't get too boring, as a lot of randomness is gone if you give only one hit point.

Mao is offline Mao
Deity
Apolyton
Jun 1999
time: 00:12
Post  Old Post 11-08-2000 00:38
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Put an end to popups!

Ask Temba about the outrageous HP and FP, he's good at that stuff

AroSch is offline AroSch
Warlord
NE-Germany
Aug 2000
time: 06:12
  Old Post 11-08-2000 12:30
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Thank you all for your help.

Eyn:"(?? why do u want a nuklear ??)"
Thats because I want to change the tiles.dll (with the nuke animation). I know, nuklear units dont attack naval units if they are AI units. It seems, that a hurrikan, who is not attacking navs, is not a good hurrikan. But it could look fine...

Allard "Alternatively, you can make defenders 99 (or 98) strong in defense. Or, if you wish to give a little bit more "random" luck, make it about 30, with 4 Hit Points. (or even more than 5 HP)... If you wish, you could then make every unit in the game in about the same strength-class..."

Good idea. I have tested this now a bit. With and without city walls, fortyfied and so on. Dosn´t work: the nuklear always wins. That means, the buccaneers will became only barbarian AI-moved units, if I put it in the scenario.

Mao: Temba?

All: Buccaneer or hurrikan, I dont know. But the nuke effect is a must.

Mao is offline Mao
Deity
Apolyton
Jun 1999
time: 00:12
Post  Old Post 11-08-2000 18:32
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Increase the size of your Attachments

Mr. Temba. He goes by Pheonix now, but I'm sure if you post a thread at SLeague he'll see it sooner or later.

AroSch is offline AroSch
Warlord
NE-Germany
Aug 2000
time: 06:12
  Old Post 17-08-2000 13:27
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Thanx again. I have found somthing, that could work, as I like it. (But it need to test it.)

jcarkey is offline jcarkey
Warlord
St. Louis
Aug 2000
time: 23:12
Exclamation  Old Post 17-08-2000 19:27 Visit jcarkey's homepage!
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Does anyone here know how to do multiple warhead nukes? What I was thinking of doing is creating a MRV unit that is the missile, and warheads that have movement of 3-5.

I was thinking the only way to do it is through events. I ws thinking about killedunit event. but does that apply to missile type units? Then is there an event that does a proximity create, like partisans?

Thanks!

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Mech Assassin is offline Mech Assassin
Chieftain
and a Finnish Assassin in Time.
Aug 2000
time: 07:12
Post  Old Post 19-08-2000 01:01 Visit Mech Assassin's homepage!
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Hello. I'm new here, but I'm quite a veteran in CivII scenarios... Anyway, someone said something about outrageous HPs and fire-power. Well I don't know about fire-power, but if you give HP more than 12, unit will have -1 hp and will die with 1 hit in any battle... Health indicator also shows all red.

Allard HS is offline Allard HS
Prince
NL
Jan 1970
time: 06:12
Post  Old Post 19-08-2000 01:25 Visit Allard HS's homepage!
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hmm, that's interesting, but not what I meant. I meant HP and FP of about 4 or 3, and a/d of around 30/40

Miner is offline Miner
Prince
of London
Jul 1999
time: 05:12
Exclamation  Old Post 20-08-2000 01:23 Visit Miner's homepage!
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quote:

Originally posted by Mech Assassin on 08-18-2000 04:01 PM
...but if you give HP more than 12, unit will have -1 hp and will die with 1 hit in any battle... Health indicator also shows all red.


Crikey your right! This seems to completely ignore the attack/defence stats of that unit.
I did a quick edit of an Armour unit to give HP of 20. Sure enough it had a red status bar (albeit full length) and lost immediately when attacking a Warrior!

Would be useful for scenarios where you need a flag unit to be killed where the attacker suffers no damage at all (not possible normally, even when setting defense to 0)

However, the game engine seems to realise that the unit is weak. In this case, when stacking my modified Armour with Musketeers, the Musketeers defend, rather than the Armour, even though the defence is still higher than the Musketeers.

Edit: addition of last paragraph
[This message has been edited by Miner (edited August 19, 2000).]

jcarkey is offline jcarkey
Warlord
St. Louis
Aug 2000
time: 23:12
Post  Old Post 20-08-2000 03:36 Visit jcarkey's homepage!
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#19 Report this post to a moderator
Help yourself to an AD-FREE life

Maybe the battle calculation is determined by
HP before defense value?

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Hendrik the Great is offline Hendrik the Great
Prince
Good old Germany!
Oct 1999
time: 06:12
Post  Old Post 20-08-2000 15:18 Visit Hendrik the Great's homepage!
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That is interesting to know... I think I can use that knowledge.

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