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Gintautas
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Lithuania
Oct 2001 time: 05:15
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I think AI cheats for HIMSELF even on chieftain. I'm not 100% sure about this because I play on prince difficulty only.
I opened embassy in German civ..
The capital is size 2 and should grow in 4 turn, BUT the settler will be produced next turn. As far as I know 2 - 2 = 0 so the city must disapear after the settler is build. Guess what, by now Germans are one of the most powerful nations with capital Berlin (size 8 - 12, not sure exactly) in the SAME place.
Attachment: aicheats.jpg
This has been downloaded 292 time(s).
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Grunthex
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Calgary
Oct 2001 time: 22:15
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Um, have you ever disbanded one of your own cities? Assuming it works the same for the AI, the city WILL NOT disband if you have a food surplus. The production will sit there, until the city is size 3, THEN the settler will pop out, reducing it to 1.
If you want to disband the city, you must make sure food growth is 0 or -ve.
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Mike4879
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I don't know about this but the way the AI builds cities in this game is insane... i was able to catch up once in one game but i got lucky, where the other civs slowed down i just had 20 cities at one point all building settler units.
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Dan Magaha FIRAXIS
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The Metropolis known as Hunt Valley
Mar 2000 time: 00:15
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quote: Originally posted by Gintautas
I think AI cheats for HIMSELF even on chieftain. I'm not 100% sure about this because I play on prince difficulty only.
I opened embassy in German civ..
The capital is size 2 and should grow in 4 turn, BUT the settler will be produced next turn. As far as I know 2 - 2 = 0 so the city must disapear after the settler is build. Guess what, by now Germans are one of the most powerful nations with capital Berlin (size 8 - 12, not sure exactly) in the SAME place. |
I don't know how the AI handles it, but if you have a pop 2 city and try to build a settler, the game should ask you if you want to build the settler and disband the city or wait until there is another pop point to build the settler. If you choose the second option, your building queue will say "settler - 1turn" and your shields will be filled, but the game won't produce that settler until you've got enough pop to build it without disbanding the city.
It's entirely possible this is what the AI is doing, queueing up settlers and as soon as a city is pop 3, producing them. If you happen to spy on them at a given time, it's very likely the settler is "done" but can't be produced until another point of pop is there.
Dan
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