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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > My 2 cents about units balance
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player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 03-11-2001 17:42
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#1 Report this post to a moderator
My 2 cents about units balance Support Apolyton, buy GURPS/ Alpha Centauri

Let see,

Swordmen, very powerfull and all purpose unit with its cheap cost, it dominates completly, if you have Iron. It's cost should be 40, so it won't make archers & spearmen "obsolete" (from cost 30).

Privater: This units have ablities of Galley? Should be 2/1/4 like in the manual. This way it actually can kill Galleon. (BUG)

Caravel: I don't sea why defense of 2, it is not a Galleon & cannons are probably not yet invented, it should have defense of 1.

Musketmen: COST of 60? Why whould I buy it, if Pikemen is 30, it should be 50.

Riflemen, Infantry: 70 & 80 (instead 80 & 90), similar reasons, Riflemen should be cheper than Cavalry, etc...

Marine & Paratrooper should have cost of 80 like Infanrty, since they already have POOR defense (instead of 100). And why whould they cost like Panzer?

Nuclear Sub. Movement of 4, it needs to be quicker than regular sub (BUG)

Carrier: should have movement of 5 like Battleship (instead of 4)

Jet fighter: should have rate of fire set to 2 (instead of 1), since they don't use mach. guns when bombing, they use MISSLES.

Subs & Nuc. Subs should have higher attack, with this one, they can't kill anything (10 would be OK)

CBH is offline CBH
Warlord
Dublin, Ireland
Mar 1999
time: 05:15
  Old Post 03-11-2001 20:46
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Re: My 2 cents about units balance Help yourself to an AD-FREE life

quote:
Originally posted by player1

Privater: This units have ablities of Galley? Should be 2/1/4 like in the manual. This way it actually can kill Galleon. (BUG)

Nuclear Sub. Movement of 4, it needs to be quicker than regular sub (BUG)


A design decision thatyou happen not to agree with is not a bug.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:15
  Old Post 03-11-2001 23:22 Visit Saint Marcus's homepage!
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Support Apolyton, buy Call to Power 2

privateers should be able to kill Caravals and Galleons for sure, and they have done so many times in RL.

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:15
  Old Post 03-11-2001 23:30
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Support Apolyton, buy Civilization III: Complete

The Privateer can't even kill ships from its own age! It only has a chance against Ancient ships. The only difference between a Nuclear Sub and a Sub is that the nuc boat can carry 1 tac nuke? How good is that? It cost 20 shields more and requires uranium to run and has the same stats. Im sorry, but a WW2 diesel sub could never keep up with a Nuc Boat. On top of that, the Nuclear Sub is nothing more than a launching platform for a single tactical nukes. It is what they call a 'boomer' and not a 'fast attack.' If its a boomer, then it should have at least the space to carry and extra tac nuke. If its a fast attack, then it should be able to destroy ships in its age (which it can't.) A carrier should be faster than a battleship. Does the AEGIS cruiser still get *2 defense against missile attacks, or is it another useless ship?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 04-11-2001 00:16
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#5 Report this post to a moderator
Put an end to popups!

In civilopedia says that Nuclear subs are quicker than normal subs, so THERE IS A BUG (units stats or in Civilopedia)
About Privatters, have you notice that is has SAME ABILITIES AS GALLEY (wich cost 30) & requires resouses. I THINK that this is a BUG, an error in implementation, not a design error (I don't think that Firaxis is than STUPID)

Other things are design errors, at least in my opinion.
If they are not changed in patch I could live with it.

But these two errors are more like BUGS, MISTAKES, a TYPO.
They should be corrected in patch.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:15
  Old Post 04-11-2001 00:34
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Support Apolyton, buy GURPS/ Alpha Centauri

Hah. Privateer isn't even good against ancient era ships both of the ones i built lost to friking galleys.

:-(


And while the combat engine seems to be working correctly most of the time, its pissing me off. Friking musket carryin cavalry (attack 6) is absolutly SLAUGHTERING my tanks (def 8) and infantry (def 10!!!!).

what the hell is this crap?

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:15
  Old Post 04-11-2001 00:34 Visit dainbramaged13's homepage!
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#7 Report this post to a moderator
Suffering from ads?

use the editor

Sullustan is offline Sullustan
Settler

Nov 2001
time: 05:15
Angry  Old Post 04-11-2001 01:09
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Swordsman/Samurai vs tanks and cavalry? Tired of ads?

I went to war and i'm far ahead of the computers in technology. I have tanks and cavalry as the backbone of my ground forces. I find that the chinese and japanese i'm fighting (they are allied, how ironic is that) have swordsman, samurai and other assorted ancient units. I attacked a samurai with a tank and the tank lost, horribly. This is a block of moving steal against a guy on foot with a sword??? Then I lost some tanks to swordsman. Once again, guys with swords. I don't mind loosing a tank to cavalry but melee units shouldn't have a chance!

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