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zyklon
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Las Veags!
Nov 2001 time: 05:15
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#1) I really hate it when i build a colony and next thing i know some other civ builds a city right over it. Now i just lost my resources and colony when i was there first. I mean i would build a city to protect against this, but i dont care for building cities on tundra covered islands.. Colonies are useless right now. The only way you should loose you colony is if its attacked.. Not because its been stolen......
soultion: They should become part of your territory
#2) I find it really annoying that other countries invade your territory constantly.. You ask them to leave.. they do and say sorry but next turn they are right back inside ur territory.. pretty lame..
#3) also subs should be the most powerful sea units.. In real life who ever has subs rules the seas..
These need to be fixxed quick... esp #1 and #2
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Deathray
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High Wycombe
Oct 2001 time: 05:15
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quote: Originally posted by zyklon
#1) I really hate it when i build a colony and next thing i know some other civ builds a city right over it. Now i just lost my resources and colony when i was there first. I mean i would build a city to protect against this, but i dont care for building cities on tundra covered islands.. Colonies are useless right now. The only way you should loose you colony is if its attacked.. Not because its been stolen......
soultion: They should become part of your territory
#2) I find it really annoying that other countries invade your territory constantly.. You ask them to leave.. they do and say sorry but next turn they are right back inside ur territory.. pretty lame..
#3) also subs should be the most powerful sea units.. In real life who ever has subs rules the seas..
These need to be fixxed quick... esp #1 and #2 |
Hmm, I thought that I answered these somewhere else, but I'll do it again anyway, although I have a feeling that you may be trolling because some of these points are so obviously wrong and because I've seen you trolling in a couple of other threads:
#1) That's your own stupid fault for not defending your colonies properly. If you stick a military unit on top of it then they won't be able to build a city there. Besides, a settler unit has twice the people of a worker unit, hence you can assume that they beat the workers up.
#2) Get a big military, scare them away. Patrol your borders.
#3) No. Having subs has never meant that you rule the seas. Having battleships did up until WWII, and since then its been about aircraft carries, never subs. Subs aren't particularly powerful either. Once they are detected they are sitting ducks, they use surprise to get their first attack in, and if that doesn't work then they're not in a good position. Submarines will usually get beaten in combat by destroyers, cruisers or battleships, unless they get in a lucky shot. Submarines' main use is for raiding poorly protected weak ships, such as supply ships and troop transports, in Civ III this would translate to hitting aircraft carriers and transports. They are also used for their tactical ability to stay undetected, which makes them good for camping with some nukes next to another country's coastline. In short, submarines are a tactical tool, not the brute force and ignorance brigade. If you are losing them often then its your own fault for attacking heavily armed and armoured warships and convoys.
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Akron
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quote: Originally posted by Deathray
Hmm, I thought that I answered these somewhere else, but I'll do it again anyway, although I have a feeling that you may be trolling because some of these points are so obviously wrong and because I've seen you trolling in a couple of other threads:
#1) That's your own stupid fault for not defending your colonies properly. If you stick a military unit on top of it then they won't be able to build a city there. Besides, a settler unit has twice the people of a worker unit, hence you can assume that they beat the workers up.
#2) Get a big military, scare them away. Patrol your borders.
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1) Putting a military unit on a colony won't prevent another civ from building a city right next to it and taking the resources. If you lay claim to resources through a colony or culture, a foreign settler should not be able to plop down and take it.
2) That's not the point. In my game, the Egyptians kept trying to move 30 knights into my territory and explore every inch, even though I did not have a right of passage agreement with them. Now what's the point of borders if they don't keep other civs from going into your territory? I was requesting that they leave every turn, though eventually I built a wall of knights to line my borders (much harder than in civ 2 to keep other civs out of your territory because of the lack of zones of control). This should not be necessary. If I tell the Egyptians to get the hell out of my borders and they ignore my request, that should be an act of war! I really thought that after 10 years of civ they'd actually get this right.
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zyklon
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Las Veags!
Nov 2001 time: 05:15
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yea ill have to try building some fortresses see if that maybe makes a difference.. its happened to me in 2 of my 3 games so far.. not a big deal just gets annoying telling them to leave every turn.
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Stromprophet
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quote: Originally posted by Imran Siddiqui
Other civs will respect your borders MUCH more if you have a respected culture. If your culture sucks, they probably will trample through. |
Wrong. Man I dominate the culture in my 16 player game I'm doing. I have more than half of the whole culture in the world.
I have 5 units a turn violating my borders, I tell them ot leave, they come back. It's flamorific. And it's stupid. Which, is why I have destroyed all those civs who were stupid enough to do that.
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LtChambers
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quote: Originally posted by Stromprophet
Wrong. Man I dominate the culture in my 16 player game I'm doing. I have more than half of the whole culture in the world.
I have 5 units a turn violating my borders, I tell them ot leave, they come back. It's flamorific. And it's stupid. Which, is why I have destroyed all those civs who were stupid enough to do that. |
Quite frankly, I'm pretty sure that's the point. Rival Civilizations can get along with each other to a certain degree, but eventually one or the other will knock each other out - it's called the competitive exclusion principle in biology. If they're not going to respect your borders, you had better teach them a lesson and get on with it - there's no use complaining about it on the forum because that's how it SHOULD work!
About colonies, I have to agree that the square you build it in SHOULD become part of your territory. That is an oversight on the part of the developing team. Enemies should not be able to violate the colony's sovereignty in the same way they can't violate your borders (see above). It might also be an alternative way to expand culture and maybe connect the borders of cities before they get the chance to expand.
My 2 sense...
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Stromprophet
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quote: Originally posted by LtChambers
Quite frankly, I'm pretty sure that's the point. Rival Civilizations can get along with each other to a certain degree, but eventually one or the other will knock each other out - it's called the competitive exclusion principle in biology. If they're not going to respect your borders, you had better teach them a lesson and get on with it - there's no use complaining about it on the forum because that's how it SHOULD work!
About colonies, I have to agree that the square you build it in SHOULD become part of your territory. That is an oversight on the part of the developing team. Enemies should not be able to violate the colony's sovereignty in the same way they can't violate your borders (see above). It might also be an alternative way to expand culture and maybe connect the borders of cities before they get the chance to expand.
My 2 sense... |
Maybe we're looking at this wrong.
I think the point of resources is becoming painfully apparent. Aquiring technology which reveals those sources is gonna be huge, and protecting those resources, will make the game.
So we have to protect them, no matter what. Now, you mightnot be able to protect them from city builders, but you might want to be willing to sacrfice a settler to travel a ways to claim it.
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zyklon
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Las Veags!
Nov 2001 time: 05:15
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quote: Maybe we're looking at this wrong.
I think the point of resources is becoming painfully apparent. Aquiring technology which reveals those sources is gonna be huge, and protecting those resources, will make the game.
So we have to protect them, no matter what. Now, you mightnot be able to protect them from city builders, but you might want to be willing to sacrfice a settler to travel a ways to claim it. |
Ok so if the only way to protect your resources is to build a city, that kinda eliminates the whole purpose and need to build colonys... They should of just left em out all together.. not worht loosing a worker for if your gonna get all the resources robbed anyhow...
quote: About colonies, I have to agree that the square you build it in SHOULD become part of your territory. That is an oversight on the part of the developing team. Enemies should not be able to violate the colony's sovereignty in the same way they can't violate your borders (see above). It might also be an alternative way to expand culture and maybe connect the borders of cities before they get the chance to expand. |
i totally agree with you...
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zyklon
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Las Veags!
Nov 2001 time: 05:15
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good point kc, i ahve never seen the ai build a colony either... they just build cities anywhere and everywhere.. im sure if water had resources they would build a city on the water too....
firaxis care to comment on the colonies issue? What is the point of colonies? There is no advantage.. we might as well build cities so our resources dont get robbed.
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Lord Blackmoor
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Tacoma, Washington
Jul 1999 time: 21:15
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One things for sure, the way it works now sure give you ample opportunity to go to war simply to protect and procure resources.
In one game, Im on this huge continent and when saltpeter is finnaly revealed... ONE, thats right, one saltpeter right inbetween myself and the Germans. I must have fought 5 or 6 wars with them over this damn thing. (im not one to just wipe out other civs, though I did have to eventually)
Agreed that colonies should be part of your teritory, but that dosent stop the problem your describing...
I had some insence (that desert lamp) and built a colony on it, after fightin the indians for control of the luxury my glowing culture embraced that as part of my teritory, but not the square next to it. What do the Indians do, they build a city right next to the luxury again, and bam, my borders are now shrunk by one square in each direction.
I must have been mistaken because I though I remember reading in the manual that when borders meet they dont expand aginst one another.
LB
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Can you people not send units to patrol near a colony? if you detect a Settler moving towards you colony, intercept it.. and then block or destroy the settler before it settles.
-LMP
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Lord Blackmoor
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Tacoma, Washington
Jul 1999 time: 21:15
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I agree that you should patrol colonies with your units in order to defend them from those who would destroy them, but they should still be part of your territory and not subject to loss with the construction of a nearby city.
If a civ plops down a city and destroys your colony it should be an act of war. Would the english have just laid back and allowed the French to invade, say Boston (when it was a colony) without retaliation? No, and the French knew it, which is why its an act of war.
As to blocking a settler or just destroying it, blocking is difficult, and destroying it is an act of war, and some of us dont want to declare war every 10 turns when the annoyance in question sends yet another settler to steal your resources.
LB
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zyklon
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Las Veags!
Nov 2001 time: 05:15
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couldnt have said it better LB..
LB i have also had the same problem you mentioned before.. with other civs builing a city right at ur borders edge causing your border to decrease and colonies that were inside to become wothless.
civs shouldnt be bulding cities just anywhere.
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encyclodoc
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you know ive found that civs will go through your civ and disregard your borders especially if they are at war with someone that puts you in the middle. i controlled the center of a archipelago and the only way to stop both the germans and the aztecs from going through my territory is to put units there to stop them . its ridiculous too from the point of
(big point, i wish this was im so i could jack the size)
SLOWING DOWN THE GAME!!!!!!!
why in gods name can do i have to watch every single (explicative) move by allied troops in my territory. i dont care, and seriously, i should not have to be able to take a shower, do laundry and attend a class between turns. there needs to be an option in the inevitable series of patches to address this. i wouldnt mind allied troops in my territory so much if i didnt have to watch 50 troops move from space to space. and about that. how the (explicative) does the ai afford the mass numbers of troops. if i have a 5th of the troop numbers they have im lucky. granted they are mostly obsolete, but how does the ai afford to keep up tech wise and still put endless troops miles from their borders and fund all of it? am I naive, a terrible player or just plain stupid. i apologize if all of this has been said before, but theres a lot of posts out there and i havent found this yet.
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Capt Dizle
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Colonies were a cool concept poorly implemented. I hope they work on that in a patch, but I fear that the AI won't be able to handle it.
As for the slowdown issue, it is a killer. I hope they work on that in a patch or I won't be able to play past the ancient age. I simply can't stand the wait.
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