Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > general scenario question
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
shmily_dana is offline shmily_dana
Warlord
Tucson,AZ USA
Aug 1999
time: 05:12
Post  Old Post 22-08-2000 20:47
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
general scenario question Support Apolyton buy from Amazon

I have tried some of the scenarios that are available at variuous sites. I have been playing them at the level I play regular Civ II. (Prince) (Yes.. I confess)

I notice that in the "events.txt" file of many scenario. The AI gets units in certain conditions. If the human kills an AI unit, the AI gets free units or if the AI kills a human unit, the AI gets a unit. My question is that if I play at a low difficulty level and so my troops are more likely to survive a combat situation then at higher level, does that ruin the scenario? It might actually be harder in the case where units are created when the human kills an AI. (More kills = more free AI units) or easier when the AI gets units for killing defenders (AI kills less human units = less free AI units)

Markus The Mighty is offline Markus The Mighty
Chieftain

Jun 2000
time: 06:12
Post  Old Post 23-08-2000 09:02
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

Probably.
See, if the killing of a unit which triggers the creation of another, it doesn't matter how many combats your units survive, because ANY time they win, a new unit is created.
Which means: On a higher difficulty level, there are fewer units created, but as your units have a worse chance to survive, it's still balanced...
or at least should be...


------------------
"Am Anfang war das Wort" - J.W. Goethe, "Faust"

"So they've learned from me" - Napoleon
Bonaparte, during the Battle of Leipzig

Kitana is offline Kitana
Chieftain
Ottawa,Ontario,Canada
Apr 2000
time: 05:12
Post  Old Post 24-08-2000 07:57 Visit Kitana's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

I can see why a designer would integrate that into their scenario, to increase difficulty but the AI already does things like that. The AI has been known to produce units from out of thin air. If your units aren't veteran units then at least you are likely to get veteran units.

------------------
Kitana
Shogun of the Japanese

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0287 seconds (84.19% PHP - 15.81% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net