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Eudaimic
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Dundee, Scotland
Oct 2001 time: 05:15
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Won't that provoke war?
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Schnitzelnator
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I never should've eaten that rotten roadkill o_O
Oct 2001 time: 06:15
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Technically it's exploiting a bug though...
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Grunthex
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Calgary
Oct 2001 time: 22:15
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What's wrong with the old-fashioned method of starving it down to size 1 (2 now) and making a settler?
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Grunthex
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Calgary
Oct 2001 time: 22:15
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quote: Originally posted by Anunikoba
You can't do it. The game won't let you produce a settler in a size 2 or smaller city. |
I beg to differ. I've done it at least 20 times in my current game. The key is your food production must be 0 growth. Maybe negative. but not positive.
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Grunthex
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Calgary
Oct 2001 time: 22:15
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It doesn't take THAT long. If it's a smallish city (less than 8), you only need 6 turns to starve it down to 2. Maybe 8, you might need 2 turns to empty the food box.
If it's a large city, sure it might take 12-15 turns, but those cities usually have improvements to sell off!
And either way, it avoids a war.
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:15
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well, i don't know if anyone else is finding this, but I'm having an incredably hard time getting the AI to cooperate with negotiations (probably because i'm not a great player so my civilization is only 'in the middle' when it comes to power). One thing I have noticed, though, is that when I ask them what they'd be willing to trade me for a city (just out of curiosity, haven't tried trading one yet), they seem to be willing to give an arm and a leg for it. So, if you can live with helping the computer and having the city there and it just not being your problem, trade the city away for something you want! At least you don't start a war this way, and the city becomes 'someone else's problem...
Hope this helps someone...
-- adaMada
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shark
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a suggestion
don't just starve it,
starve it, while building settlers
set all the workers to produce shields, which builds settlers faster
each new settler kills two citizens from the population
a pretty quick way to dissolve a city, plus you keep the settlers, which you can use to build new cities where you want
or add em to existing cities
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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