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Dida
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you can change this on your own, with the editor.
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Rommel393
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Your problems with losing naval battles to tirmes by more modern ships has never happened to me. My first game, I built a fleet of 2 frigates and 2 privateers, to destroy about 5 barbarian tiremes that were hovering around my coastline. All the ships were built around the same time and within 3 turns. All the tiremes were dead, and I hadn't lost a ship. The privateers killed 3 of them. Both of the pirates had lost 1 hp and the frigates didn't take any damage. Since then, I have fought many naval battles/wars and have never lost a ship to a tireme. I think you guys have just been getting unlucky.
BTW, I think when they say "use privateers to attack other civ shipping without identifying yourself ", it means you can only attack enemy ships, not trade.
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Jason
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Halifax, NS, Canada
Aug 1999 time: 05:15
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Incidentally, although this may be undesirable for play balance, Galleys were actually able to capture "roundships", especially when becalmed. They didn't have to rely on sail in combat. On the other hand, their shallow draught meant they couldn't mount many cannon, if any.
Once roundships got more ability to maneuver with less windpower it started getting a little more uneven, and of course galleys required huge manpower and had limited range, etc.
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Pyrodrew
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quote: I'm glad the privateers aren't too powerful, it pis*ses me off no end when an enemy sinks my transport with 6 units on it.. imagine even friendly civs being able to sink all my transports! |
quote: Prvatters have stats of 1/1/3 like GALLEY.
I thnik that this is an error, not design decision.
Hope that it will be change in patch (to maybe 2/1/4 like in manual |
I would think 2/1/3 would be better.
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Grunthex
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Calgary
Oct 2001 time: 22:15
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quote: Originally posted by player1
Prvatters have stats of 1/1/3 like GALLEY.
I thnik that this is an error, not design decision.
Hope that it will be change in patch (to maybe 2/1/4 like in manual) |
I think it is a design decision, just not a great one. I like 2/1/3, just the extra point of attack. That means they can usually beat galleys (which they should), sometimes beat frigates and caravels on the attack (but not always), and tend to get soundly beaten if frigates attack them. I don't think 2/1/4 is quite right, most pirate/privateers were smaller ships, and don't have the high ocean speed of the larger ships.
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FeathersMcGraw
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In the one game where I tried to make use of privateers, I needed about a 3:1 ratio of veteran privateers to other civilization's galleys/caravels. I chose to spend my production energies cranking out settlers, workers, and defense units for a new continent instead of trying to blockade the computer from getting there. I have to admit, this made for a very interesting 1700-1900 imperialist age, as the computers and I raced to claim unused space on the free continent, but it also suggested to me that the privateer is essentially a worthless unit with the current settings.
I'd really like to see the numbers tweaked so that a privateer should be able to take out a single galley (but has tougher odds trying to take out two without repairs), maybe 50/50 against a caravel, and may require force of numbers to overwhelm a galleon. Yes, I know I could go after the game with an editor, but I barely have time enough to finish my games now, let alone playtest and balance.
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Auslander
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Cincinnati, OH, USA
Oct 2001 time: 00:15
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I think the privateer should be more powerful ( 2/1/4.) However I have seen my privateers defeat enemy frigates. One thing I found is the AI will hunt down your privateers. Even if they haven't done anything yet. My allies typically destroy my privateers even when they are on enemy territory. Like when I was trying to secretly help the AI in a naval battle, he attacked my ship! Ignoring the ships he was attacking. Oh well, that's how it should be I guess.
I would have made the privateer an automated only unit. (or maybe have a (P)irate command that works like (E)xplore) Which is how a privateer works anyway. They are commissioned by a government then operate for their own profit. They would automatically target the most wealthy Civs (except the commissioning civ) since they would be the ones carrying gold, etc.
Also I have never seen the AI create their own privateers. Wonder if that's because it has the stats of a floating chariot.
Last edited by Auslander on 05-11-2001 at 23:40
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Masuro
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Gangneung, South Korea
Nov 2000 time: 14:15
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Perhaps the people at Firaxis were thinking of this song when they designed the privateer with its somewhat weak attack.
Barrett's Privateers
by Stan Rogers
Oh the year was seventeen seventy eight
I wish I were in Sherbrooke now!
A letter of marque came from the King
To the scummiest vessel I've ever seen
God Damn them all! I was told
We'd cruise the seas for American gold
We'd fire no guns, shed no tears
Now I'm a broken man on a Halifax pier
The last of Barrett's privateers.
Oh Elcid Barrett cried the town,
For twenty brave men, all fishermen, who
Would make for him the Antelope's crew,
The Antelope sloop was a sickening sight.
She'd a list to port and her sails in rags,
And a cook in the scuppers with staggers and jags.
On the King's birthday we put to sea.
We were ninety-one days to Montego bay,
Pumping like madmen all the way.
On the ninety-sixth day we sailed again.
When a bloody great Yankee hove in sight
With our cracked four-pounders we made to fight
The Yankee lay low down with gold.
She was broad and fat and loose in stays,
But to catch her took the Antelope two whole days
Then at length we stood two cables away.
Our cracked four-pounders made an awful din,
But with one fat ball the Yank stove us in.
The Antelope shook and pitched on her side.
Barrett was smashed like a bowl of eggs,
And the maintruck carried off both me legs.
So here I lay in my twenty-third year.
It's been six years since we sailed away,
And I just made Halifax yesterday.
Copyright Fogarty's Cove Music, Inc.
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