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seebs
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It seems to be fairly common that any change at all to the rules totally destroys the tech tree; not sure why. I have yet to successfully load *ANY* scenario with altered rules, no matter what changes were made, and have the tech tree work.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:15
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I had similar problems in Civ2... it happened when I accidentally connected techs recursively.... philosophy demanding a tech that can't be reached without philosophy, you get the idea... it tok weeks until I found out why the game only crashes when the science adviser pops up...
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Zurai001
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quote: Originally posted by Anunikoba
You need to overwrite the civ3mod.bic file in the Civilization III folder. Make a back-up copy of the original, and when you go to save your edited rules, overwrite civ3mod.bic.
Then when you start up the game, don't load the changed .bic file as a scenario, as this file is where CivIII looks for the default rules. |
That's what I'm doing. And the problem's not with the tech tree being unusable, as in the funky arrows and I can't click anything - I get that when I load it as a scenario. The problem is, i create a new game normally, no scenario, pick the french, go through all that jazz, I'm on the world map with my settler and worker, found my first city, move the worker, end the turn, wait a second for it to process AI, boom, game crashes. It also does this if I edit either the starting culture group (European, Asian, etc.), or the color (from pink to white in this case, and yes, I changed the barbarians to a different color first).
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jklame
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Columbia, MD
Jan 1970 time: 05:15
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I can't find the thread at the moment, but I seem to recall someone else saying that changing colors causes the crash you are talking about. Have you tried doing this but leaving the colors alone?
John
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Dan Magaha FIRAXIS
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The Metropolis known as Hunt Valley
Mar 2000 time: 00:15
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quote: Originally posted by Zurai001
That's what I'm doing. And the problem's not with the tech tree being unusable, as in the funky arrows and I can't click anything - I get that when I load it as a scenario. The problem is, i create a new game normally, no scenario, pick the french, go through all that jazz, I'm on the world map with my settler and worker, found my first city, move the worker, end the turn, wait a second for it to process AI, boom, game crashes. It also does this if I edit either the starting culture group (European, Asian, etc.), or the color (from pink to white in this case, and yes, I changed the barbarians to a different color first). |
If you could, zip up and send me a copy of your BIC file, plus the INI file (nothing else -- not the graphics) of the unit you created to webmaster@firaxis.com.
Thanks,
Dan
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