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Leonid
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Seems the more cities you have the corruption becomes untenable. For standard map is there nay point in settling overseas? Or expanding your empire beyond 10-15 cities?
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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editor... editor...
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Leonid
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nah, I don't like editors..seems like its cheating. Would rather try to solve the game instead fo giving myself advantages thru editor.
Last edited by Leonid on 04-11-2001 at 05:54
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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Like everyone else, I used to expand like crazy in Civ2. But I'm finding that it is unmanageable in Civ3 due to corruption. Moreover, it is unnecessary. I'm early in my second game now after winning as the Greeks (this time I'm the Iroquois). Once again I am pursuing the strategy of building a core of strong cities, all centered around my capital. I have 6 cities, all in good locations (I used my scout to find the spots way ahead of time), and I'm not planning on expanding any further. I have very little corruption, despite the fact that I'm still running Despotism.
So I know everyone is concerned with finding out how many cities they can build before the corruption becomes too much. But I have to wonder if you're asking the right question.
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Delbert
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I just finished my first game, it lasted 2 days, I lost to another civ in a diplomatic victory in 1968, i had managed to keep the peace with all my neighbors, i was playing as american's on a huge map with 8 civs total. and I had founded around 47 cities before game end. curruption was bad in the outer cities but not so bad towards the center of my empire, i just kept building courthouses and running a democratic gov.
Delbert
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Magyar Madness
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Agree completely. I found that building beyond a certain distance from a palace is worthless. The result is that we have an (rtifical) ceiling beyond which growth is impossible. Conflict therefore becomes more limited as I don't need any more space and so don't need to compete for it.
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encyclodoc
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Problem is with forbidden city is that corruption is too high to build it in a reasonable time at a location far enough away from your capital to effectively double the size of your empire. for instance, it took about 50 game turns with mining to build forbidden city across a sea from my civ (english warlord 8 civs). about half of the city was lost to corruption, and while it did help the overseas expansion, by then the other civ's in the game we way ahead of me in total number of cities. im beginning to think that expansion sux unless you are trying to aquire resources.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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quote: Originally posted by encyclodoc
Problem is with forbidden city is that corruption is too high to build it in a reasonable time at a location far enough away from your capital to effectively double the size of your empire. for instance, it took about 50 game turns with mining to build forbidden city across a sea from my civ (english warlord 8 civs). about half of the city was lost to corruption, and while it did help the overseas expansion, by then the other civ's in the game we way ahead of me in total number of cities. im beginning to think that expansion sux unless you are trying to aquire resources. |
You should use a Great Leader to rush the Forbidden Palace. That's really the only way to build it in a city which is highly corrupt.
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encyclodoc
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about that, ive attacked and defended with elite units about 20 ish times now, some units multiple times. is there something specific you need to do for them to become leaders?
(beat another civ, not barbarian, number of times, better unit, more likely attacking)
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EnderSword
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Canada
Nov 2001 time: 01:15
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I've been on standard map, conquesting without burning cities or anything and the Corruption is absolutly crippling. In my worst City, a size 18 (rushed the hospital) I get 1 shield of production per turn and about 28 corrupted Sheilds, and about 40 corrupted coins.
This is an empire of about 70-80 cities, In Communism...which i thought was supposed to make corruption equal everywhere...but doesn't....?
Oh, And on Great leaders, i've gotten 6 in this single game, I can't be sure but Looks like you're more likely to get one for winning the square (instead of killing 1 in a stack of 3) and seems you're more likely to be rewarded for a fight vs. a tougher unit. This is just speculation from my experience thus far though. I've only have one arise from defending a city
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Roulette
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I've played the better part of a game and only got 1 leader. It was for defending a city with a lone elite pikeman against like 40 attacking units. My fault, but it was before I realized the AI wlould strike at the week spots in your civilization (kinda frustrating, but I like that a lot.)
I'm the Russians and I got Ivan the Terrible. One question though... Is every leader the same for that civ? For example, if I get another leader, will it be Ivan again? Or do they have a list of names for each Civ?
Last question (because I'm not big into the editor) if you create your own civ, can you provide names for the leaders? Ex: "you created a leader" "Roulette the Chump" Or some such?
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teknokrat
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The leaders are civ specific and there are a number of them. Also if you play a militaristic civ or get the heroic epic your chance of getting a leader increase.
later
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Grunthex
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Calgary
Oct 2001 time: 22:15
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And yes if you create a Civ there is a section to enter Leader names. I seem to recall most civs have 4 to 8 names now, no real need for more.
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RobRoy
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quote: Originally posted by Peoux
The palace is an ordinary building, so you can rush buy/force build it!
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Sorry, you can't rush build the palace; and it's even more expensive than the Forbidden Palace, IIRC.
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Wisdom
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The benefit of expansion in spite of the corruption problem is that you are "taking away" city/city locations from competing empires. Granted, a city distant from your "home" empire wont garner alot of tax revenue and such, but you will deprive someone else of that city. So you arent likely adding alot of tax revenue to your empire.
But consider that this far-away city addition is likely close to someone else's capital and thusly would be more efficient under his control, you are doing more damage to him than you are directly benefitting yourself...and thereby in a roundabout way improving your relative standing vs whomever you've robbed this city/city-location from.
And if you're doing well enough at home, a little bit of cash to build a few cultural enhancements at this location will help ensure that it not be gobbled up in a cultural battle.
Wisdom
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Sentinali
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The key to corruption is to look carefull at each city on a cost benefit basis. I have an empire of about 30 cites, 25 of them are kick butt producers within a central core that contains my palace and the forbidden city. Outside my core continent (South American and Mexico), I have Australia and the Vietnam penisula. There cities aren't doing great, BUT, the resources they provide make the people back home very happy and I'm in WLTKD all the time.
The moral of this story, don't expand without thinking. Plan your cities and know to stop if planting that next city will not do one of the following:
a) Make money
b) Block a chokepoint
c) Give you access to a resource
Personally I think under depotism, before you can build a FC, the max is somewhere between 8 and 15, depending on the lay of the land. As I move to democracy I can increase this to 30, BUT always watch your cost/benefit.
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