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MustPost is offline MustPost
Chieftain

Sep 2001
time: 00:15
  Old Post 04-11-2001 06:28
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Penaltys for switching projects Get a bigger avatar today!

Did lots of people complain about the penalties for switching projects. I kind of liked how in the higher levels you would lost like half of your shield if you switched what you were working on.
It made it so you had to choose wisely from the begining what you were going to build. But I guess most people didn't agree with me.

Also less importent to me, what about the limits on science research in civ2. I kind of liked how different govs could allocate different amounts of recources maximum to research.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 04-11-2001 07:46
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I never complained about it, but I am glad the penalty is gone.

And I can see why they did this for CivIII- first, your wonders that get built by another civ can not be used by us to 'cache up' production for use later. If we couldn't switch in mid-build, this would lead to treamendous waste.

Also, with the governors and domestic advisors picking stuff to produce for you, it would be bad if, say, they picked a spearman when you are able to build Knights.

Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:15
  Old Post 04-11-2001 08:15
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Suffering from ads?

Production type switching penalty is minor, so I would prefer their decision be based on whatever helps the AI the most. If the AI often switches production, then no penalty should exist. If the AI never switches production, then a penalty should exist.

Diety is offline Diety
Chieftain
Passing through.
Nov 2001
time: 06:15
Arrow  Old Post 04-11-2001 10:34
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Get a bigger avatar today!

That last post raises a nice question : does AI switches production ? Anyone cares to answer ?

Tzar Petr is offline Tzar Petr
Settler
St. Paul
Nov 2001
time: 23:15
  Old Post 04-11-2001 11:27
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Increase the size of your Attachments

I miss the penelty for switching. I can see switching a tank to a plane. No penelty (or a small one) is appropriate.

But realism really flies out the window when you switch from building a colosium, to say a Cossak. From a SIM standpoint, that just doesn't make any sense.

Fine you could take the raw materials and put them to another use... but it would take time and/or cause waste of some of the material.

I think the system they had going in SMAC was good.

MustPost is offline MustPost
Chieftain

Sep 2001
time: 00:15
  Old Post 20-11-2001 07:37
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Full PM-box? Change here!

its not really a realism thing, civ series hasn't really been that realistic any ways.

Its more about the statagy, in that it seems cheap that you can really choose what you want to build the turn before it would be done. You don't actually choose what to build in the begining. You could be building some marketplaces in a few of your cities and all of a sudden have a huge army built in one turn.

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