 |
|
Ken Hinds
|
|
Check out the Dune series by Herbert. Your basic idea of turning a desert planet into an oasis is one that he explored in detail with some of his books. Gives some excellent unit ideas and descriptions also.
I haven't started doing much original scenario's for Civ yet as I'm still doing research and hunting interpolated maps for the one I want to do eventually.
Ken
|
|
|  |
 |
|
|
After erm, experimentation in the WW2 scenario involving setting off tons of nuclear warheads, our scientists predict that a civ2 planet with *extreme* global warming with revert to entirely swamp and ocean.
|
|
|  |
 |
|
Wilson Theodoro
|
|
Brazil
Jun 2000 time: 05:12
|
|
If the entire map becames swampy, the AI would build no more cities.
|
|
|  |
 |
|
|
Ah, i tell a lie, the mountains remain!
|
|
|  |
 |
|
Dusty
|
|
I'm not sure the "fertility" byte in the saved game file would work, because the game might recalculate it when it changes the terrain for global warming.
But while we're on the subject, has anyone unraveled any more information about this byte than what's in Allard's word document? I've been trying to figure out how to get my mapcopy utility to correctly set this byte, but I haven't had much success.
|
|
|  |
 |
|
Ted Bundy's Volkswagon
|
|
In a volkswagon
Apr 2000 time: 05:12
|
|
If you can change the stats of pollution, perhaps we can make a Civ2 version of CTP's 'Ecobomb' (or whatever it's called)
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|