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CygnusZ
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Absolutley Nothing!
I've noticed in my games that the AI will just about never declare war on me and it'll live peacefully in its own borders, only occasionally annoying me by attempting to build a city in my culture gaps.
But, on the other hand, the advantages to having a large civilization are rather limited. So, here's the question:
Why would a civ go to war? The only reason which really rings true is:
A.Very early game expansion
B.Strategic Resources
But wait, isn't that a catch-22? Why would you want strategic resources for that war it's better not to fight? As long as your military is scary enough, that the enemy AI thinks it would cause him losses to attack you, he won't. What is the point of having a war for a strategic resource you could just trade, build up your scary military, and then forget about? It saves you the hassle of having the damn resource war in the first place which is redunant to begin with!
... is this too confusing or does it make sense?
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sekong
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Same question here. But I do have a reason: higher score. But still, I did not declare war on them yet.
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Eudaimic
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Dundee, Scotland
Oct 2001 time: 05:15
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I've seen the Iroquis' be wiped off the map by the Aztecs in what I would call 'aggressive expansion' like NOBODIES business!
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CygnusZ
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quote: Originally posted by Transcend
What is war good for?
3) Getting more cities.
4) Preventing potential invaders from attacking and pillaging your territory.
5) Removing potential rivals to your victory.
I think these should be enough reason to carry out wars. |
Yeah, but that's the thing.
1: Getting more cities won't necessarily help anything but your civ-score, as the corruption creates a serious problem
2: Taking cities to protect yourself? Yes! But isn't that more defensive? Attacking so that you're not attacked? Certainly not logic employed in Civ2 very often....
3: I don't think any Civ that has the potential to be your real rival will still be standing next to you by the time it begins to make a difference. A fight between the two most major civs in CivIII simpmly *CAN'T* end well.
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MaSsConFUsi0n
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Toledo or Canton OH USA
Nov 2001 time: 05:15
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war is fun... just burn down the enemy cities and take the extra workers. then, if you want that city spot, just make a settler and put it there. that way, that city won't go back to it's previous owner and you get extra workers.
MaSsConFUsi0n
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Leonid
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Also you might wanan take the cities that have cool wonders in them ofcourse. The english beat me to Leonardo's workshop by 1 turn. So thats a good excuse for me to declare war.
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Barry Brenesal
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quote: Originally posted by Transcend
What is war good for?
3) Getting more cities.
4) Preventing potential invaders from attacking and pillaging your territory.
5) Removing potential rivals to your victory.
I think these should be enough reason to carry out wars. |
Here's another: wars tend to focus potential rivals on some victim other than yourself. This is especially usefu to recalll when you're top of the heap, and everybody's gunning for you.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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