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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Population changes and laborer layout... arghh!
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Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 04-11-2001 11:04
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#1 Report this post to a moderator
Population changes and laborer layout... arghh! Lose 30 kilos (of popups)

One of the most annoying things in CIV (and I don't know of any Sid CIV where this hasn't been the case) is whenever there is a change in the population count in a city, the laborers get rearranged.

This happens everytime you gain or lose some of your population. I wish that my setup for my laborers would just stay the same, and one laborer would be added to a non-worked tile when the population goes up, and that one laborer would be taken away when the population goes down.

It is just too annoying to have to keep track of cities that I am purposefully starving or have unique labor setups with.

:small complaint :

Stromprophet is offline Stromprophet
Warlord

Sep 2001
time: 23:15
  Old Post 04-11-2001 11:16
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#2 Report this post to a moderator
Remove this text

I haven't noticed this much in my games so far. Although it hasn't really been as important.

I think in competitive multiplayer environment this is hard to watch, especially if it's integral to your strategy. Having certain resources worked and then they change on you.

I found it happened more often when I built sets.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 04-11-2001 11:19
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#3 Report this post to a moderator
Got spare money?

Oh well, just a little bit of micromanaging to do. No biggy.

But the real buster is when you have a lot of specialists in a city- everything gets reset to maximize food!

MonarchyMajor is offline MonarchyMajor
Chieftain

Nov 2001
time: 05:15
  Old Post 04-11-2001 14:23
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#4 Report this post to a moderator
Increase the size of your Attachments

arggh mayte! you shall then walk thy plank!

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