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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Is it possible to change RR movement?
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AroSch is offline AroSch
Warlord
NE-Germany
Aug 2000
time: 06:12
Question  Old Post 16-08-2000 14:06
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Is it possible to change RR movement? Got spare money?

Is it possible to change the RR moving rate? (I like to use roads AND RR in a scenario, but it shold be early RRs...) I think, there is no way to change this, but CIV2-vets could have find one...?

Miner is offline Miner
Prince
of London
Jul 1999
time: 05:12
Unhappy  Old Post 17-08-2000 00:21 Visit Miner's homepage!
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Nein. Just can't be done.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:12
  Old Post 30-08-2000 07:02 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Help yourself to an AD-FREE life

I thought it was possible to do if you had Fantastic Worlds???

Miner is offline Miner
Prince
of London
Jul 1999
time: 05:12
Unhappy  Old Post 03-09-2000 00:40 Visit Miner's homepage!
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Still no. Not even in ToT. It might be possible to hack the civ2.exe file but even then...

Julius Brenzaida is offline Julius Brenzaida
King
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000
time: 05:12
Post  Old Post 04-09-2000 09:00
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I don't see no way to change the rules or to hex edit for the railroads.
The closest you can come is, at least in rules.txt from Civ2 ToT, to modify the road multiplier. But not the railroad. But if it does modify only the roads and not the rivers, maybe you've got a little idea. Rivers, with new graphics, could be roads and roads could be railroads.
Another, very complicated way. Once railroad is discovered there comes new units with better movement rates. But that's not very satisfying. So here's my, I think, best suggestions.
What kind of scenario are you planning to elaborate ?
One could imagine that water is railroads and transports are trains. You could even have differents trains then.. Some terrains (for example jungle) would become impassable for most units (by movement required, or by an option in civ2, at least ToT) and would then be the new water. Lot of work with graphics, but it could do the trick if the oceans are not playing a big role in your scenario.
I hope it can help, but I don't see no easy solution.

AroSch is offline AroSch
Warlord
NE-Germany
Aug 2000
time: 06:12
Arrow  Old Post 04-09-2000 20:47
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Thank you for your help.

Good ideas, Julius. But it seems, this must wait for the next time.
- "Lot of work with graphics" - not a problem. (Look at http://www.civ2.gamesweb.de if you like to have a look at some of my unit-works. [Its not my homepage.])
- The oceans are playing a BIG role in the Scenario. The the scenario should became somthing like a Colonize-Scenario but up to 1850. I have it allready changed. Now it goes from 1650(?) to 1763. Whitout RRs. But I dont know, if it will be finished by me...
- And its "only" a FW-Scenario.
[This message has been edited by AroSch (edited September 04, 2000).]

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