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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Need help with 'Objective cities'
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freestyler is offline freestyler
Chieftain
England
Sep 2001
time: 05:15
  Old Post 04-11-2001 20:58
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#1 Report this post to a moderator
Need help with 'Objective cities' Avatar Enlargement: We've got the solution

Hi all,

Until now I've never used the 'city objective' function, and looking at downloaded scenarios and other web sites I've noticed that they are quite useful BUT I don't know exactly how you work them.

So if anybody has any info on them - or knows any sites that has a guide on them or something I would be grateful.

Cheerz

freestyler is offline freestyler
Chieftain
England
Sep 2001
time: 05:15
  Old Post 07-11-2001 03:35
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

C'mon guys i just want to know how you use them.

Is that so much to ask???

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:15
  Old Post 11-11-2001 07:30 Visit William Keenan's homepage!
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Support Apolyton, buy Alpha Centauri

What don't you understand? How to set a city as an objective? Use the cheat menu, edit city, toggle city objective. Don't use the three point objective, it doesn't work right.

freestyler is offline freestyler
Chieftain
England
Sep 2001
time: 05:15
  Old Post 11-11-2001 14:45
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Remove this text

I know how you set them. but i dont understand how they work!

(What!? i have never used them before)

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:15
  Old Post 11-11-2001 16:10 Visit William Keenan's homepage!
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Remove this text

At the end of the scenario the points for all objective cities is totaled and is compared to the victory requirements: decisive victory, marginal victory, stalemate, marginal defeat, decisive defeat.

Cam is offline Cam
King
Australia
Jan 1970
time: 14:45
Lightbulb  Old Post 16-11-2001 08:56 Visit Cam's homepage!
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#6 Report this post to a moderator
Support Apolyton or Terrorists Win

Freestyler,

The objective system was one of the earlier versions of scoring a scenario's success or otherwise, however it requires the player to capture selected cities (and sometimes Wonders) rather than raize them outright (which can sometimes be a pain). It is generally a very 'conquest oriented' scoring system.

Test of Time's flags-and-masks feature allows for much more complexity with game objectives, with a host of triggers beyond the taking of key cities (and sometimes Wonders), and I'd suggest that a more intricate game can be constructed using this approach instead. There's a few deign tips in the Scenario League and in the Cradle of Civilization sites that examine flags-and-masks.

Nonetheless, it's worthwhile to understand the objectives system.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:15
  Old Post 24-11-2001 08:11 Visit Boco's homepage!
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Wonders as Objectives? Got spare money?

quote:
Don't use the three point objective, it doesn't work right.


WK, does the "Count Wonders as Objectives" toggle work? When you do use wonders as objectives, can a player freely choose to start building one in any city?

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:15
  Old Post 24-11-2001 16:50
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Re: Wonders as Objectives? Browse Apolyton AD-FREE

quote:
Originally posted by Boco
does the "Count Wonders as Objectives" toggle work?


Yes, each wonder counts as 1 objective point.

quote:
Originally posted by Boco
When you do use wonders as objectives, can a player freely choose to start building one in any city?


No, for some reason wonders will not show up in the build list when use wonders as objectives is on.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:15
  Old Post 24-11-2001 22:53 Visit Boco's homepage!
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Re Building Wonders Avatar Enlargement: We've got the solution

Thanks Gothmog. I was afraid of that. Does that mean the BestowImprovement action in the macro language doesn't work for wonders if "Wonders as Objectives" is on?

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