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player1
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Belgrade, YU
Sep 2001 time: 06:15
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Let see, we have an infanrty units fortified in metropolis (12+ pop),
it will have defense of 10*(1+1+0.5)=25.
So chance of hitting with bomber is 8/(25+8)=24,24%
Since bomber has rate of fire 3, there is an averege 0.75 hits in turn.
Since units heal 1hp (or more wich barracks) per turn, one bomber can't do anything. So you must have MANY BOMBERS (at lest 4 or 5).
Maybe that CITY BONUS (+100 for metropolis) shouldn't be inculed.
Looking for patch?
In that case it would be 10*(1+0.5)=15
8/(15+8)=34% ---> average 1 hit per turn (maybe still not much, but remember bomber cost is just 100)
I haven included any modifiers for City Walls, Coastal Fortrress or SAM, since I don't know wich they are.
I thnik these abilities can be seen in editor & since I don't have the game, it would be nice if someone could read these abilities from EDITOR.
P.S.
For Artillery:
12/(25+12)=32,34% or 0.65 hits per turn (rate of fire 2)
for R. Artillery
16/(25+16)=39% or 0.78 hits per turn (rate of fire 2)
So all range units don't do much damage (not just Bombers)
That is also problem wich catapults (rate of fire 1).
Maybe solution is in lowering HEALING RATES (3 times):
-without barracks +1 hp evrey 3 turns
-with barracks +1 hp every turn
Probably because cities have barracks, it is almost impossibile to do any kind of damage without fleet of 8+ Bombers (in that case it is better to build 8 tanks & take city more easyly)
-HINT--HINT-HINT-HINT-HINT-HINT-HINT-HINT-HINT-HINT
Bobminig is at least usefull against ELITE ARMIES of SWORDSMEN.
It is more effective then losing Regular Tanks one by one.
-HINT-HINT-HINT-HINT-HINT-HINT-HINT-HINT-HINT-HINT
These things SHOULD Firaxis take in serious consideration.
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SandMonkey
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It says in the book that you can't kill a unit by bombarding alone.
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Akillias
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its misses 2/5 of time its damage an unit 2/5 of time and kill a population or improvement 1/5 of time
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shammy
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Lappeenranta
Nov 2001 time: 05:15
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about bombing again.. i find it annoying when i bombard enemy war galleon 10 times with my bombers and stealthbombers.. i cant destroy it. perhaps naval vessels should be destroyed utterly after heavy bombing since they got nowhere to hide and hull is still vulnerable.. imagine 50 stealthbombers to drop their payload on a iron clad deck.. what wil happen. it would rock if this would be possible after you develop smart weapons at least
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Eli
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Israel
Jul 2000 time: 07:15
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Also barracks should be changed so that they will double the healing rate instead of healing in one turn.
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Stryfe
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Seattle, WA USA
Jan 1970 time: 05:15
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The way to execute successful siege warfare (once artillery is around) is to bombard with 4-8 units a turn for, say, three turns. Or for longer with fewer units, if you have the time. At some point you will destroy the barracks, decrease the population to the point that it doesn't get any defense bonus, and destroy the city walls (usually). Sieges shouldn't be quick. They aren't. Mostly they involve soldiers sitting outside doing nothing. But I'm only talking about the industrial age and afterward.
In the ancient world, siege warfare is aggravating, since catapults seem to be almost useless (except in ambushes of stray swordsmen and for defensive purposes). Something has to be done to increase their power so that you don't need eight or nine of them to make a dent in a city. Cannons need help too. Both are unbelievibly underpowered.
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CB2034
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just last night, playing as the english i was able to bombard with a man-o-war and destroy a unit. it was a persian spearman with 2 hitpoints left (yellow) and my man-o-war did two hits and killed it. i have noticed though if there are no improvements in a tile and the units there have only 1 hitpoint left u can not bombard.
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johnpaul_riley
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El Cerrito, CA, USA
Mar 2001 time: 05:15
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While I can understand many of your gripes with the system of
bombardment, the only one I really agree with is the idea a previous poster had about defining a "siege" state for certain cities to prevent their garrisons from healing.
Other than that, I think the bombardment system is FANTASTIC.
First of all, you do not win a war by strictly bombardment alone.
Historically, this is bourn out. WWII, gulf war, even current military action, bombardment is used to soften
defenses, damage the economy of an enemy, and disrupt
his ability to make war.
If bombarding could kill units, than the obvious strategy would
be to rely on bombarding solely. This way with the limitation
that units are only damaged, you are forced to use a
"combined arms" approach with a mix of
land forces/air power/naval power you get the full experience of a
cooridinated land/air/naval assault being the most effective and
safest means of invasion/attack which more closely mirrors
reality IMHO.
In my games, I have successfully pursued a strategy of using
bombardment in a few ways.
First of all you need a LOT of them to make a big impact. But
by using bombarding to soften up cities, you lower the population,
you damage the units. When you invade with land forces, they
win more easily, get promoted easily because they tend to survive. I rarely lose any units at all when I bombard a city for a few turns prior to invasion.
Secondly, DO not underestimate the ability of bombers to damage
the economy. In one of my games, I parked an aircraft carrier off
the coast of my enemy, and bombed his strategic oil supplies, which were 3 around one city. I couldn't invade that well protected city yet, so I just bombed the oil. I magaged to setup a trade embargo with the only other player who had oil against the enemy. Every time he used a worker to build roads on the oil, I bombed them. He couldn't build any oil based units, which in the modern era was crippling. After losing a few cities defended by cavalary agaisnt my modern armour, he sued for peace.
I didn't even need to invade the city which had the oil. If the
strategic resource is in their territory,but they can't build a road
to it, they don't get it. Very realistic in my opionion. There
are many creative and effective ways bombardment can be
used to cripple your enemy, above and beyond just attacking
units.
Kudos to Firaxis for modeling the intricate complexities of
warfare with a simple elegant solution.
-JP
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Grunthex
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Calgary
Oct 2001 time: 22:15
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I agree that the bombing system is very well done, with one caveat and one bug fix:
Obviously the fact I can NOT intercept enemy bombers will be fixed. That's the bug, so I can wait until the patch.
Caveat: Bombing SHOULD be able to sink naval units. Don't kill land units, but boats go DOWN to bombers.
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player1
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Belgrade, YU
Sep 2001 time: 06:15
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Summary:
Fighters should intercept bomber (BUG probably)
Ship should be sinked by air bombers (or MAYBE exclusevly with Fighters?)
Units should not be heled after bombard (or use that SEIGE option I stated), since bombers main role is to soften enemy defenses, by injuring (not killing) land units, not destruction of all buildings and killinig of all popultaion BEFORE that.
---GOOD IDEA---
Or maybe if your units are in the range of enemy artillery, ship, or operatiolnal rage of air units, they should not be healed (or optionally, should heal 1hp, if they have barracks)
---GOOD IDEA---
Note: while buildings & pop have defense of 4 agains bombard, other land units have too just to much high defense
Example: infantry in metropolis: 25 (all fortified)
tank in metropolis: 20
mech. inf. in metropolis: 45
I think that city bonus should not be included when bombing with air units.
(Artillery units have high bombing range so this won't hurt them)
P.S. I'm not sure is this system right (is city bonus used maybe only agains land attcking units?, or how city walls protects against bombardment?)
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Haphazard
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I agree that bombarding units should only soften them up, and it should be a lot harder to bombard units in cities to submission. As for Darksides proposals:
I, II This combination would just leave the status quo. The healing of units by barracks represents recruiting reinforcement, so you could make a case for lowering the experience of the unit, but this is too complicated to easily put in.
III Agreed. Very important.
IV Hmm. Not convinced. How about ship units can only repair in ports?
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gfrazieror
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Eugene OR
Nov 2001 time: 21:15
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I agree that bombardment is handled well in the game. I also think that you should be able to destroy naval units by bombardment. I've noticed that you can't heal naval units anywhere but in port...this can be deceptive, because in the age of sail naval refits could be conducted away from naval bases.
I've found that on land, using artillery to harrass attackers is a good strategy. Artillery is not as effective as an offensive weapons, which, given how well it performed in those decisive (sic) battles of 1914-1918, is a pretty accurate historically.
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SlightlyMadman
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Baltimore
Nov 2001 time: 00:15
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I really like the bombardment system, I think it's very balanced. I do, however, agree that it's sometimes totally ineffective. I usually find myself just hammering at them until the barracks goes, and then for 2-3 more turns to weaken their units.
Instead of compicated "siege healing" rules, or revamping barracks (which are pretty balanced, IMO), why not make it more likely for the barracks to be destroyed? Especially with bombers, important military installations would of course be targeted, and be far more likely to go down than something like a cathedral (although that will happen, too, eventually). Or maybe the bombers could specifically be ordered to destroy an improvement? That might make them too powerful, I don't know.
It's a good system as it is, but a little tweak like this makes sense, and allows for fewer civilian deaths (those always make me feel so bad).
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