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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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quote: Originally posted by Ralf
Let the AI-expansion rate be adjustable in the game-editor instead. Some like it the way AI-civs currently expands, while others dont. |
I refuse to do this and I get annoyed when people post this as an end-all solution. I don't want to be playing a different game from 99% of other players. Then all the strategies, problems, stories, etc. I read about are useless. How can I share something about my game when the other person is playing a different game?
*If* there was a mod that a lot of people used that changed the rules and a significant portion of good players were using it, then I would use that mod. Otherwise, the rules editor means nothing.
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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quote: Originally posted by Osweld
If you are not happy with the game rules and unwilling to use the editor that they provided to customize your game, maybe you should find another game. |
Thanks bud. Most of the time my complaints are usually addressed in a patch. They are usually ones that many other people have. And with all other "good" games where I have been dissatisfied with something, they have almost always been patched in the areas of deficiency.
And I am pretty happy with the game. It is a huge improvement upon Civ2. However it is clear the game should be tweaked and from Soren's responses on this forum, he gives every indication they will be. I have already stated that the inner core of the game is great but just needs to be fine-tuned to realize its full great potential.
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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quote: Originally posted by ajbera
Is there only a single AI expansion code? Disappointing.
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I'm pretty sure that someone at Firaxis already stated there are different algorithms for different civs.
I think I had evidence of this in my last game when Babylon was rivalling me for best culture and his civ was pretty small compared to everyone else's. That's because it was building cultural improvements that no-one else was.
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Pyrodrew
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The AI is MUCH better than the Civ2 AI. The Civ2 Expansionist AIs were almost always the superior AIs, so these Civ3 AI Expansionists are a great challenge. Programming an AI isn't easy... I would hate the other extreme of an AI who is too stupid to expand. We should be glad we don't have an easy to beat stupid AI - all too often I've bought a game to see that. Not liking where the AI places their cities sometimes - minor issue. Nevertheless, I wouldn't mind seeing the AI improved. Or maybe even 1 or 2 as Civ3 AI Specialists (an improved Civ2 AI Specialist).
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Grunthex
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Calgary
Oct 2001 time: 22:15
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quote: Originally posted by tmarcl
Actually, that's not always the case-I've played against Babylon and have had them become cockroaches. The AI just seems to like having a lot of cities. What annoys me is that they don't seem to suffer the effects of corruption as much as the human player does, which enables them to expand faster. Also, the AI tends to build it's cities 4 squares apart, instead of the optimal 5.
Marc |
The AI DOES suffer the same corruption than you, and even more because he doesn't seem to know courthouses. See my thread entitled AI Observations on corruption and production. Soren Johnson has made several comments that the AI plays by the EXACT same rules as you do. You might not believe him, he works for Firaxis, but my hours of experimenting confirmed it.
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