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liupang
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Is it me, or is it really pointless to have any city beyond size 20? I mean, 1) despite rumor, city radius are still limited to 20;
2) all specialist give a lousy number of 1 tax or science, which is useless anyway.
Plus all the trouble with overpopulation and pollution, didn't it's wiser to keep ur city size 20?
The only reason I can see is to keep all 20+ to entertainers, so keep your city a "WLTK" state. But then again, with the nice marketplace , luxury, cathe and sistine(if you are lucky to build it), collesum, etc, etc, I figure it's really easy to keep people happy without overpopulation. Hence you can mine more grasslands. to get that all important productivity.
so CIVIII = say no to big apple? (instead of civ2's "super science city(usually with a size of 35+)" is every thing?")
What's your guys' idea?
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Capt Dizle
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Population equals culture! Of course! Look at the real life example of the Chinese. They wanted to get more cultural so they started to **** a lot and they got good at it and then had to build a great wall to keep out all of the hordes that wanted to join their culture so that they could **** a lot too!
Then when they got too many kids they developed the high cultural art of squashing students with tanks. Now thats class man, class.
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Dida
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quote: Originally posted by jimmytrick
Population equals culture! Of course! Look at the real life example of the Chinese. They wanted to get more cultural so they started to **** a lot and they got good at it and then had to build a great wall to keep out all of the hordes that wanted to join their culture so that they could **** a lot too!
Then when they got too many kids they developed the high cultural art of squashing students with tanks. Now thats class man, class. |
people, please understand, this forum is for the discussion of Civ3, and not for shamelessly attacking other cultural groups. Idiots like you make me feel disgusted.
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Capt Dizle
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You consider that a shameless attack? And call me an idiot?
Talk about a cultural divide.
I am impressed by your sense of humor and obvious devotion to communist oppression.
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J10
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quote: Originally posted by Dimension
Dida:
First off, it was a joke. Second, it was actually kinda funny.
The only part that could possibly be seen as "disgusting" was a reference to an actual event. If it disgusts you, you should be disgusted at the Chinese government.
You're a complete idiot. |
I agree wholeheartly, except that there's another part that could possibly be seen as "disgusting". Your face.
Okay, it was a "joke", and it was "actually kinda funny" (subject to the poster's own opinion). And with that in mind, I can say whatever the hell I want, cuz it was a "joke", and it was "kinda funny".
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DaFokka
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Utrecht, the Netherlands
Nov 2001 time: 05:15
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As far as I know a city's culture value is not directly affected by it's population. Larger cities produce more shields, however, and therefore produce city improvements and wonders more quickly.
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liupang
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I am quite disappointed about replies here. Of course I understand with more people I can collect tax and yada yada yada, but the real question is :
UNLIKE civII where you collect a good lot of money or a hell of scinece, every taxman/scientist in Civ III produce a LOUSY 1 gold or 1 science. That's pretty pathetic, and in my opinion probably not worth the trouble(instead to grow all those food, I would rather mine some of my grasslands.) Also, it is stated somewhere that overpopulation create unhappiness. So, to you guys who actually build huge size cities: Does it even worth it?
in civ2, big cities was all the rave; a size 40 city is probably much better than 2 size 20 city. But in civ III, I think I will probably go for the smaller size cities. think about that, even with 10 size 30 cities, you collect a lousy lousy money of 100 per turn. Which is so pathetic IMHO, considering all the costs you have to invest to keep those size 30 city happy.
Plz, some insightful opinions , anyone? if you don't agree, give some analyse, not "I luv big cities and they rock". 
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GreekyGoodness
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Chicago
Nov 2001 time: 23:15
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Commercial = more tax for more ppl
Industrial = more production for more ppl
So if your civ has either of these attributes, big cities are better than small ones cuz you get production and money bonus' for the extra ppl. That and it was mentioned that bigger cities have less corruption, which is way out of control to begin with so any reduction is helpful.
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hammi
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Tax collectors produce the 1 gold but scientists produce 1 RAW science point which is then modifed by libraries etc. It's clearly stated in the manual.
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rrrob
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San Francsico
Nov 2001 time: 21:15
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I remember that in Civ:CTP you could put people in factories and have to them generate production without working on a tile. That was a feature I think Civ3 is missing. It kinda makes sense doesn't it? Most production in modern times are generated inside plants around or in cities and not from hills or forests =P.
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Grunthex
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Calgary
Oct 2001 time: 22:15
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quote: Originally posted by GreekyGoodness
Commercial = more tax for more ppl
Industrial = more production for more ppl
So if your civ has either of these attributes, big cities are better than small ones cuz you get production and money bonus' for the extra ppl. That and it was mentioned that bigger cities have less corruption, which is way out of control to begin with so any reduction is helpful. |
Um, the bonus is 1 production/commerce at size 7, and 1 more (+2) at size 13. Size 35 doesn't seem to help.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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