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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:15
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I've noticed that a number of people have complained about the difficulty of finding resources/luxuries. Have you tried Clean Map (Shift+Ctrl+M)? It takes all of the terraforming and cities off the map, making finding resources much easier. Also, when the patch comes out, it will remove units as well...
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IBNobody
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Fort Wayne, Indiana
Oct 2001 time: 23:15
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It's a nice feature that I use every time I'm hunting for resources. It would also be nice if strategic resource icons were enlarged when the "Clean Map" option was selected AND the map was zoomed out. That way, we can easily see where resources are located.
Knowing that you plan on letting it hide units, too, will you be able to implement features that let us hide selected units from the game map...like workers?
Here's the post concerning my worker woes...
- Nobody
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squid
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cool Soren, got any other tips for us?
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IBNobody
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Fort Wayne, Indiana
Oct 2001 time: 23:15
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Dave,
You can boost the occurance levels in the editor.
- Nobody
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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Of course. Some of us actually look at the manual. I looked at all the hotkeys that were listed.
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IBNobody
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Fort Wayne, Indiana
Oct 2001 time: 23:15
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Natural Resources
- Nobody
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Pyrodrew
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All these great tools sure improve the game.
As far as resources I've noticed most of the resource posts be concerning the quantity of resources rather than trying to find them. Since resources are part of the world being generated (like temperature & humidity & worldage) what about a ResourceOption (Rare Average High)? Personally I like the resources the way the are (and love how they're grouped), but more options can't hurt.
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