Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Culture and Trading Destroy Improvements?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Sratava is offline Sratava
Settler

Oct 2001
time: 00:15
  Old Post 05-11-2001 07:07
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Culture and Trading Destroy Improvements? Get a bigger avatar today!

I've noticed, and it really bugs me, that when you assimilate another civilization's town into your's, or you get it through a trade, all improvements are gone! (Except for a Granary if you have the Pyramids, etc.).

I think this is a little dumb because...why would the improvements be destroyed? Even if the 'citizens rise up and overthrow', they wouldn't raze their own town.

I hope Firaxis fixes this, as well as the ability to choose your color before a game, and many things with the editor that have been listed countless times before.

Thanks.

ElitePersian is offline ElitePersian
Prince
Vancouver, BC
Nov 2000
time: 05:15
  Old Post 05-11-2001 07:27
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I havent noticed this in my game, im gonna check it out, but it would really be stupid if this was the case.
There's no reason for ppl to destroy the buildings.

Chuckles is offline Chuckles
King
of WOOT I'm a King now!
Jan 1970
time: 21:15
  Old Post 05-11-2001 10:48
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Most I've the cities I've taken are small and came with nothing. But I took Tours once and it had a aquaduct and barracks, but no temple or anything. Kind of like some of the larger cities you take with military units. So I am wondering if when ever you take a city all culture creating city improvements are destroyed.

freezuch is offline freezuch
Chieftain

Nov 2001
time: 05:15
  Old Post 05-11-2001 10:55
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

the tail improvements are not changing, but all the buildings that represent the culture are being destroyed as ppl desided to change the culture(logical i think).

EnderSword is offline EnderSword
Settler
Canada
Nov 2001
time: 01:15
  Old Post 05-11-2001 11:03
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

Improvements being destroyed is pretty stupid...especailly concidering the corruption model. If You capture a city across the world it will NEVER be useful to you as anything but a population builder.
It may make sense that the culture changes and so the buildings do too, but not really. We might put new books in thel ibrary, but we wouldn't burn it to the ground, destroy the hospital and nuke the Local Bank. Those sorts of structures should definatly stay, atleast half of them

ElitePersian is offline ElitePersian
Prince
Vancouver, BC
Nov 2000
time: 05:15
  Old Post 05-11-2001 13:33
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by freezuch
the tail improvements are not changing, but all the buildings that represent the culture are being destroyed as ppl desided to change the culture(logical i think).


yeah thats kinda logical, but doesnt mean that they would burn it to the ground.

cort is offline cort
Warlord

Sep 2001
time: 07:15
  Old Post 05-11-2001 13:41
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Re: Culture and Trading Destroy Improvements? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Sratava
I've noticed, and it really bugs me, that when you assimilate another civilization's town into your's, or you get it through a trade, all improvements are gone! (Except for a Granary if you have the Pyramids, etc.).

I think this is a little dumb because...why would the improvements be destroyed? Even if the 'citizens rise up and overthrow', they wouldn't raze their own town.

I hope Firaxis fixes this, as well as the ability to choose your color before a game, and many things with the editor that have been listed countless times before.

Thanks.


well, I beleive this is implemented on purpose.. to keep the AI in the competition..

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0353 seconds (85.86% PHP - 14.14% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net