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PurpleWyrm is offline PurpleWyrm
Chieftain
Western Australia
May 2000
time: 13:12
Question  Old Post 14-09-2000 15:45 Visit PurpleWyrm's homepage!
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#1 Report this post to a moderator
Tribe names in Events.txt Support Apolyton, buy Call to Power 2

I'm having problems editing events.txt. None of my events trigger when I specify tribe names. But they work fine when I use the "anybody" parameter. The names of the tribes match those in rules.txt, so the problem shouldn't be there. I'd change everything over to "anybody" except I've heard that it's buggy and gets stuck on the first triggering tribe. Help!!

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:12
Post  Old Post 14-09-2000 17:03
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You've got it right about the anybody parameter.
For events, the tribe names need to match those entered in the edit king cheat, not rules.txt.

PurpleWyrm is offline PurpleWyrm
Chieftain
Western Australia
May 2000
time: 13:12
Unhappy  Old Post 15-09-2000 03:51 Visit PurpleWyrm's homepage!
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Inflate your Upload Space

They match both, I've even tried changing the names with the cheat menu, and changing them back. Still no luck. The events to stop negotiation seem to work fine, it's just the UnitKilled events that are failing. I've used @DEBUG, and the events parser seems to find no problems (all the units and tribes are found) but the events still fail to trigger


[This message has been edited by PurpleWyrm (edited September 15, 2000).]

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:12
Post  Old Post 16-09-2000 09:14
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#4 Report this post to a moderator
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Then there must be some other problem. Post a copy of your event here.

PurpleWyrm is offline PurpleWyrm
Chieftain
Western Australia
May 2000
time: 13:12
Post  Old Post 16-09-2000 07:44 Visit PurpleWyrm's homepage!
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Here we go. I was using flags (hence the INITFLAG), but removed them while I tried to get this unitkilled problem sorted. The text every turn is just to show that the events are working at all

@BEGINEVENTS
@DEBUG
@INITFLAG


@IF
NOSCHISM
defender=Draconians
@THEN
@ENDIF
@IF
NOSCHISM
defender=Brukolak
@THEN
@ENDIF


;
; Introduction
;

@IF
Turn
turn=every
@THEN
Text
It works
EndText
@ENDIF

;
;Make War each turn
;

@IF
Turn
turn=every
@THEN
makeaggression
who=Draconians
whom=Brukolak
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=Brukolak
whom=Draconians
@ENDIF


;
;Prevent Negotiation
;

@IF
NEGOTIATION
talker=Draconians
talkertype=HumanOrComputer
listener=Brukolak
listenertype=HumanOrComputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Brukolak
talkertype=HumanOrComputer
listener=Draconians
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
UNITKILLED
unit=Vudolak
attacker=Draconians
defender=Brukolak
@THEN
TEXT
Explanatory text
ENDTEXT
@ENDIF

@ENDEVENTS

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:12
Post  Old Post 18-09-2000 18:15
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Uh oh, I didn't know you were using Test of Time. What you show here looks fine. Since you are using ToT and it has advanced unit attributes, maybe it has something to do with the attributes of a Vudolak. I'm only speculating here.

Johan T is offline Johan T
Settler
Sweden
Sep 2000
time: 05:12
  Old Post 19-09-2000 16:27 Visit Johan T's homepage!
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A suggestion: Edit the rules so the tribe names don't match the events/cheat names. In the events there should be the correct tribe names and the same is for the cheat/edit king name. In the rules change the names to anything (Drac or something).

I don't know if this is going to work but it might be worth a try. In standard Civ2 (not ToT) that's the way I do to get the leaders' titles right. Maybe it works for events to.

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