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ravagon
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Australia
Sep 1999 time: 13:16
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I think it depends upon who's calling the shots. The marketing lot would want to release on time to meet all of their commitments and "patch later" while I assume the programmers would rather get as much right the first time. Unfortunately the trend lately seems to be more in line with the former but I guess we'll just have to wait and see...
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Bleyn
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quote: Originally posted by Swissy
Infogrames seems to have all their strategy games on a timetable. So Febuary looks likes it fits into the release plans very well. The feature cuts sort of confirm this as Infogrames would want the game in beta very soon so it can go gold in january. Then they will have a couple of months before the Civ3 expansion is ready for release. Then may three months after that we'll get the MOO3 expansion with all the stuff they cut. |
Uhmmm.... If an expansion happens for MoO3, I don't expect things like Ethos will reappear in it.
I can't remember if Stormhound said it here or not, but on Quicksilver's MoO3 forum, the designers make if fairly clear that every thing that was cut would not reappear before a MoO4 sometime in the potential and hoped for future. But they have saved all that work just in case they do get to do a MoO4 sometime. Which implies that there was too much work remaining when it was cut for it to return in a MoO3 expansion.
And from some comments the QS team has made re. MoM2, I suspect they really want the chance to make that their next project. I hope so too.
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tniem
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Hope College
Apr 2000 time: 00:16
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If CivIII is any indication, than they will release the game before it is ready because Infogrames knows they can make the money off of it and that the reviewers will not give it a proper review. I bought it off of the glowing reviews and got bit in the ass. It needed a few more months to get the bugs out. I of course am soorly disappointed but not suprised, hopefully delays will postponne the MOO3 release date.
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Zealot
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Lisboa, Portugal
Jun 2000 time: 05:16
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quote: Originally posted by Master Marcus
For now they say "End of March". |
Well, this makes me remember one thing!
Several months ago, I read an Alan Emrich article about games' strategy books (Can't remember the link; sorry. All I can remember was that I started on the old http://moo3.quicksilver.com web page, and ended on that site).
And from what I remember, Alan was talking about how usualy in the gaming industry a game's manual was sent to the printer of the publisher around one month before the game went "gold", which led to some inaccuracies between the sold game and its manual because a lot of things can change in one month.
Now, if Quicksilver is planning in releasing the game by the end of March, it makes me think wether they are really going to make an open beta test. Because either:
1. The open beta test will just start in early December, giving testers around 2 months (December and January) of playtesting, giving Quicksilver a great amount of feedback in order to have an accurate manual and a game with little and few bugs;
2. Because there isn't enough time, a "15-days" beta testing à la Civ 3 is made before MoO 3 goes gold - Hi buggies!
3. Neither the manual nor the strategy guide are all that important, so the time for (closed) beta test is the same as an "average" game, the number of bugs will probably be the same as another "average" game, and will certainly have some unbalanced features. But then again, so did Starcraft and MoO2, and they are definitely great games!
Of course, it's precisely to fight that (unbalanced features) that an wide open beta test should eliminate (or at least reduce).
I still expect a great game from Quicksilver, but I'm a little worried about some specs in MoO 3 that could resemble Civ 3, namely the unfriendly interface and some unbalanced features like resources, corruption and bombarding units.
Man, this looks more like a chronicle than an ordinary post!
BTW, great Chronicle MM! 
Last edited by Zealot on 21-11-2001 at 23:55
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Master Marcus
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Quebec, Canada
Jan 2000 time: 00:16
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Thanks, Zealot. Sorry for a late reply, but these days you must suspect I play a lot Civ III......
The difference between MoO3's team and most of other companies, is how they share a considerable amount of info with the fans. They discuss and interact like Firaxis never did. A greater game will come out of this, but they can't wait 10 years to craft a perfect one without a glitch. For sure there will be unbalanced features to be fixed, it is unavoidable for a game that complex. If the economics ( income vs expenses ) and AI expansionism is well crafted upon difficulty levels , like Civ III's core engine, the rest can be easily worked on - units, corruption ( well, on that matter we're talking about IFPs on which the game relies...).
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AlanEmrich
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Orange County, California
Aug 2001 time: 21:16
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quote: Originally posted by Jeje2
Remember reading somewhere that MOO3 shall ship three months after Civ3, so is 30.1.2002 the shippingdate for MOO3 or not? |
What we have said is: "MOO3 will ship no sooner than 3 months after Civ3 ships." That's to keep the two titles from stepping on each other's sales.
That doesn't mean that MOO3 might not ship later.
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markusf
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quote: Originally posted by AlanEmrich
What we have said is: "MOO3 will ship no sooner than 3 months after Civ3 ships." That's to keep the two titles from stepping on each other's sales.
That doesn't mean that MOO3 might not ship later. |
What kind of testing methodology are you using for this project?
How stable is the game currently?
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CB2034
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this is to OZYMANDOUS.
"Out of curiousity, what "bugs" were in Civ3? Other than the air superiority and million gold trade thing? Oops, forgot about giving the AI cities thing, but other than that what bugs were there?
It's amusing to hear people complain the "game was rushed" then post no details to support their claim. "
lots of bugs my southern friend.
nvidia card users... extremely slow scroll.
extremely slow play in later ages. 3-4 minute and even longer waits even on high end machines.
accidentally starting war by sailing over an enemies sub that u cant even see
game locking up by upgrading and then forifying units from the city screen on the same turn
game starts map as archiepelago no matter what settings u choose
theres are just a few prepatch bugs
after patch bugs:
changing the civilization u are talking to in diplomacy screen changes the entire civilization to a new one
game lock up on winxp (why did i upgrade... 'cause winme sux)
plus if u want too see a list of bugs u can easily go to civ3 forums and see.... but even with all the bugs civ3 is a great game, im not hating just letting u know that there were plenty of bugs in it
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art_vandelai
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quote: Originally posted by Zealot
Of course, it's precisely to fight that (unbalanced features) that an wide open beta test should eliminate (or at least reduce).
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Wide-open beta tests are far too much of a risk for any well-run gaming company to provide in this time of high-speed net connections and cd-burners. Maybe you'll see this kind of deal offered by people like Microsoft, who can afford the encryption required to deliver 'trial version' beta CD's across the globe, but I think for the most part, the days of wide-open beta tests are over.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:16
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Does anyone know if it will ship on the same date in all countries?
Like having it in France not 3 months after it is out in the US and UK and about everywhere else.
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