Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Oversize Maps
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Question  Old Post 19-09-2000 22:40
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Oversize Maps Remove this text

I have downloaded maps which have a larger area than the maximum 10,000 squares normally allowed in the map editor.
Could someone please tell me how can I create such larger maps and what is the maximum size I can really achieve.

Jonicro is offline Jonicro
Chieftain
of Bruhka-Ghaash tribe
Feb 2000
time: 07:12
Post  Old Post 21-09-2000 13:47
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Remove this text

Is there really maps with over 10,000 squares? How large these maps you found are and where did you found them? Atleast i havent ever heard of them.

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:12
Smile  Old Post 21-09-2000 16:33 Visit William Keenan's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

Yes, maps 10% larger then the maximum size can be created by hex editing the .MP file. For instructions on how-to I suggest you ask your question in the Scenario League forum, that's where the design experts are.

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 21-09-2000 20:52
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

I found the maps right here on apolyton. One Northern Hemisphere map was 20,000 (200 times 100) squares and another World Map was 18, 000 (150 times 120) squares. I suppose these can be reworked to any other map as it is possible to open them in the map editor.

Captain Nemo is offline Captain Nemo
Prince
Red Front
Jan 1970
time: 05:12
Post  Old Post 22-09-2000 02:58 Visit Captain Nemo's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

I don't think those size maps are possible.
I believe about 10,800 or so is the maximum, above that the game crashes... The specialist on the subject is Jorrit (jorrit_v@hotmail.com) He designed an editor for the maps and tools to add the extra area to increase a map to the maximum size.
The format of the .sav file is what limits the map sizes used in the game.

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Arrow  Old Post 22-09-2000 10:51
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

I don't won't to argue about this, since I know so little about the subject, but check out the Civ II database here on apolyton and search for a map of northern hemisphere. When I opened the map in map editor it said 200 times 100 squares and the map worked normally.
Of course I didn't actually count the squares myself and it maybe that the map editor just went map with such a large map, but try it.

Allard HS is offline Allard HS
Prince
NL
Jan 1970
time: 06:12
Post  Old Post 22-09-2000 19:24 Visit Allard HS's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

Roman, sorry to disappoint you, but the Map Editor multiplies the horizontal coordinates by two. If you load them into the normal civ game, a map of 200x100 will only be 100x100. That's probably the explanation for your thought. Try loading it in a game, and checking what coordinates are the lower right corner.

And it is simply not technically possible for maps to be larger than 10,700 and-something. Hex values do not allow it. Unless you would like to rewrite the game, of course..

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
  Old Post 22-09-2000 20:23
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase Your PM Length

Tks. You were right. That was indeed my mistake.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:12
Post  Old Post 23-09-2000 00:32 Visit Mercator's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Yep. "The max is 10,922", said the specialist on the subject. Well, the application I made isn't exactly available yet. I'm very bad at self-discipline, so it might take a while before I sift out the last bugs and send out the first version... At Cradle of Civilization you can find an adjusted version of the BMP-2-MAP program that allows for oversized maps. I believe there's an explanation there too.

Julius Brenzaida is offline Julius Brenzaida
King
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000
time: 05:12
Post  Old Post 23-09-2000 23:19
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

quote:

Originally posted by Mercator on 09-22-2000 03:32 PM
Yep. "The max is 10,922", said the specialist on the subject. .


No !!!
10922 is not the maximum. It's 32768.
See my topic "gigantic maps" in this forum.

Seeker is offline Seeker
Emperor
London Ontario
Jan 1970
time: 00:12
Post  Old Post 24-09-2000 01:39 Visit Seeker's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Who is right?

Seeker is offline Seeker
Emperor
London Ontario
Jan 1970
time: 00:12
Post  Old Post 25-09-2000 04:24 Visit Seeker's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

The Swiss was right! Amazing, how could an elder statesman of editing like Captain Nemo be wrong??!!

Captain Nemo is offline Captain Nemo
Prince
Red Front
Jan 1970
time: 05:12
Question  Old Post 25-09-2000 07:57 Visit Captain Nemo's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Actually Mercator(aka Jorrit) is the specialist on map sizes and he helped me created the oversized map for Red Front and Second Front. He sounded pretty sure that 10,922 is the max size. I am waiting for his response to these new findings.
BTW have you tried to save a game in progress on this Mega-map and see if it reloads uncorrupted? The size of the .sav file seems incapable of holding the info for a map 3x bigger than the original...

Seeker is offline Seeker
Emperor
London Ontario
Jan 1970
time: 00:12
Post  Old Post 25-09-2000 08:02 Visit Seeker's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Full PM-box? Change here!

I've only used the auto-save. I haven't tried loading a normal save yet.

And now I have, works fine.
[This message has been edited by Seeker (edited September 24, 2000).]

Seeker is offline Seeker
Emperor
London Ontario
Jan 1970
time: 00:12
Post  Old Post 25-09-2000 08:13 Visit Seeker's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Lose 30 kilos (of popups)

And you can save as a scenario. Wacky message when you load up in map editor, but map editor still works on it.

it is 127 x 230 in the actual game (not the map editor)

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:12
Post  Old Post 25-09-2000 15:19 Visit Mercator's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton buy from Amazon

10,922 is the maximum map size for Civ2 up to FW. Since that's the latest version I have I can't say anything about MGE or ToT.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0436 seconds (86.67% PHP - 13.33% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net