 |
|
Captain Nemo
|
|
Red Front
Jan 1970 time: 05:12
|
|
I don't think those size maps are possible.
I believe about 10,800 or so is the maximum, above that the game crashes... The specialist on the subject is Jorrit (jorrit_v@hotmail.com) He designed an editor for the maps and tools to add the extra area to increase a map to the maximum size.
The format of the .sav file is what limits the map sizes used in the game.
|
|
|  |
 |
|
Allard HS
|
|
Roman, sorry to disappoint you, but the Map Editor multiplies the horizontal coordinates by two. If you load them into the normal civ game, a map of 200x100 will only be 100x100. That's probably the explanation for your thought. Try loading it in a game, and checking what coordinates are the lower right corner.
And it is simply not technically possible for maps to be larger than 10,700 and-something. Hex values do not allow it. Unless you would like to rewrite the game, of course..
|
|
|  |
 |
|  |
 |
|
Captain Nemo
|
|
Red Front
Jan 1970 time: 05:12
|
|
Actually Mercator(aka Jorrit) is the specialist on map sizes and he helped me created the oversized map for Red Front and Second Front. He sounded pretty sure that 10,922 is the max size. I am waiting for his response to these new findings.
BTW have you tried to save a game in progress on this Mega-map and see if it reloads uncorrupted? The size of the .sav file seems incapable of holding the info for a map 3x bigger than the original...
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|