Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Scenario Idea
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
CornMaster is offline CornMaster
Prince
St. John's, Newfoundland
May 2000
time: 01:42
Post  Old Post 25-07-2000 05:13 Visit CornMaster's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Scenario Idea Support Apolyton

I've had the idea of a scenario between the great Spanish Armada and the English Navy in the 1500's. The 197 English ships and their light cannons and fast ships against 140 the Spanish heavy guns and cannons. I'm wondering if anyone would be interested in playing it. It would just be one big naval fight. The Spanish have to destory/take London and the English has to destroy the Spanish fleet. The ships will carry cannon balls which will act like missiles and have a basic attack but nothing compared to the cannon balls. I could also use the fire ships. They could act like nukes. Anyway would you be interested in trying when I'm done? Anyway and suggestions?

------------------
"I'm too out of shape for a long fight so I'll have to kill you fast"
"If the great Emperors of Rome, Egypt and Greece were alive today, do you think they would prefer Coke or Pepsi?"

Allard HS is offline Allard HS
Prince
NL
Jan 1970
time: 06:12
Post  Old Post 25-07-2000 06:06 Visit Allard HS's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

sounds nice, but don't forget to include the Dutch!!!

CornMaster is offline CornMaster
Prince
St. John's, Newfoundland
May 2000
time: 01:42
Post  Old Post 25-07-2000 06:15 Visit CornMaster's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

quote:

but don't forget to include the Dutch!!!

What does the Dutch have to do with it? I was only planning on it being one battle between the English ships and the Spanish ships. This battle could last like 30 turns or more. Depending on how the AI handles it. Probably best if played 2 player multiplayer. Anyway. Tell me how the Dutch would be involved so I don't leave anything out.

------------------
"I'm too out of shape for a long fight so I'll have to kill you fast"
"If the great Emperors of Rome, Egypt and Greece were alive today, do you think they would prefer Coke or Pepsi?"

Ted Bundy's Volkswagon is offline Ted Bundy's Volkswagon
In a volkswagon
Apr 2000
time: 05:12
Post  Old Post 25-07-2000 13:54
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

quote:

Originally posted by Allard HS on 07-24-2000 09:06 PM
sounds nice, but don't forget to include the Dutch!!!


Don't forget to include the Australians!

Allard HS is offline Allard HS
Prince
NL
Jan 1970
time: 06:12
Post  Old Post 26-07-2000 15:03 Visit Allard HS's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I'm serious. The Dutch played a very important part, often overlooked my comtemporary historians but at that time greatly appreciated by our allies the english.
I don't have any books to quote from, and don't know too much of it by heart, but we sunk quite a few ships from the Armada, that I know for sure.

Australia!! Phah! You mean New Holland.

Mao is offline Mao
Deity
Apolyton
Jun 1999
time: 00:12
Post  Old Post 29-07-2000 08:31
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

Let me be the first to wish you luck on getting the AI to use its navy correctly. This may turn out to be a multiplayer-only scenario. Also remember that the AI makes an unlimited supply of missiles.

CornMaster is offline CornMaster
Prince
St. John's, Newfoundland
May 2000
time: 01:42
Post  Old Post 29-07-2000 09:40 Visit CornMaster's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

Got most of the scenario figured out. Now I just need a map of the English Channel and surrounding areas. Anyone have one to offer? Or know where I can get one?

------------------
"I'm too out of shape for a long fight so I'll have to kill you fast"
"If the great Emperors of Rome, Egypt and Greece were alive today, do you think they would prefer Coke or Pepsi?"
Administrator of the CornEmpire Forum

Cam is offline Cam
King
Australia
Jan 1970
time: 14:42
Arrow  Old Post 29-07-2000 20:43 Visit Cam's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton

Try the Bitmap-2-Map program at civ.cx/maps/bmp2map_main.html or ask William Keenan nicely as per apolyton.net/forums/Forum18/HTML/000998.html .

Mao is offline Mao
Deity
Apolyton
Jun 1999
time: 00:12
Post  Old Post 30-07-2000 11:34
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Full PM-box? Change here!

Have you figured out how to get the AI to use their vessels correctly instead of just stacking them? You could put forts on water, but otherwise, how do you get them to use the tactics right? They'll just bombard the coast whenever they can.

CornMaster is offline CornMaster
Prince
St. John's, Newfoundland
May 2000
time: 01:42
Post  Old Post 30-07-2000 20:23 Visit CornMaster's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Help yourself to an AD-FREE life

I haven't really thought about the AI yet. I'm still waiting to make a map. I got the units values, etc.. figured out. Haven't really started the scenario yet.

------------------
"I'm too out of shape for a long fight so I'll have to kill you fast"
"If the great Emperors of Rome, Egypt and Greece were alive today, do you think they would prefer Coke or Pepsi?"
Administrator of the CornEmpire Forum

Mao is offline Mao
Deity
Apolyton
Jun 1999
time: 00:12
Post  Old Post 31-07-2000 09:49
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

I frankly don't think the AI is smart enough to use a navy, but this scenario would be interesting played on MP.

Hasdrubal is offline Hasdrubal
Prince
Carthage.
May 2000
time: 05:12
Post  Old Post 31-07-2000 17:52 Visit Hasdrubal's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

No Dutch, no Hasdrubal playing this scenario!

I would love a good naval scen. I don't think that I have ever played a scen with an emphasis on naval warfare. I'm afraid that Mao may be right though. The AI totally lacks any tactical sense. Hope you can overcome this problem.

------------------
Hasdrubal's Home.
Ceterum censeo Romam esse delendam.

CornMaster is offline CornMaster
Prince
St. John's, Newfoundland
May 2000
time: 01:42
  Old Post 01-08-2000 00:34 Visit CornMaster's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Increase the size of your Attachments

quote:

Originally posted by Hasdrubal on 07-31-2000 08:52 AM
I would love a good naval scen. I don't think that I have ever played a scen with an emphasis on naval warfare. I'm afraid that Mao may be right though. The AI totally lacks any tactical sense. Hope you can overcome this problem.



AHHHHH!!! There is so much pressure. I'm not a scenario genius. I feel like I'm going to disappoint everyone if this scenario isn't what they hoped. Ahhhh!!! I better get working as fast as I can.

Still haven't made a good map yet.

tolstoy is offline tolstoy
Settler
Cupertino, CA, USA
Mar 2000
time: 05:12
Post  Old Post 01-08-2000 07:12
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

sounds cool - but what about the storm?

You of course know that it was a huge storm
that broke up and destroyed the Spanish
Armada and not the English Navy. Which were
basically Dutch ships because the English
got all their naval tech from the Dutch
and Dutch investment companies payed for them.

Mao is offline Mao
Deity
Apolyton
Jun 1999
time: 00:12
Post  Old Post 01-08-2000 08:04
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase the size of your Attachments

...you can make them barabarian units right?

SandMonkey is offline SandMonkey
Prince
US
Apr 1999
time: 00:12
Arrow  Old Post 05-08-2000 01:21
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Got spare money?

I saw a special on this on the History Channel before. Wasn't there a giant land army waiting for the Armada to pick them up to finish the invasion of England? Also, you should give the Armada ships a low attack, or firepower, since it's been found on their ships that they had the wrong cannonballs for the cannons they had! This meant that it took them forever to find the right cannonballs to use and fire. And I thought the English were outnumbered in their number of ships? I'm not too sure about that one, the show was never clear about that part. If I'm totally wrong in this, blame the History Channel!

------------------
SandMonkey

"Shut up brain or I'll stab you with a qtip"
-Homer Simpson

"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail

Check out my 1602 A.D. site

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:12
Lightbulb  Old Post 30-08-2000 06:55 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

To simulate the storm, merely use barbarian units which will destroy both English and Spanish, but hopefully to simulate real history, the Spanish ships, however since Civ is alternate-history it would be interesting to see an equal amount of ships on each side to be dashed to pieces.

An idea: create special unit types.

Another idea: make each ship represent 5 or so, otherwise the turns will take too long (of course you probably have determined this already but just in case...)

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:12
Post  Old Post 30-08-2000 14:25
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Increase the size of your Attachments

quote:

Wasn't there a giant land army waiting
for the Armada to pick them up to finish the invasion of England?


Ah yes, I believe it was the Duke of Alba (or Parma?) waiting on the Dutch shore.
Why don't you simply give the Spanish ships trireme abilities? More later, I'm short on time!

sluggo is offline sluggo
Settler
New York, NY USA
Nov 1999
time: 05:12
Post  Old Post 25-09-2000 18:32
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Browse Apolyton AD-FREE

CornMaster –

It’s a neat idea but I see one big problem – the wind.

The major tactical advantages the English held were that their ships were more weatherly than the Spanish, and hence could attack or not depending upon circumstances, and that their cannon were better. Spanish tactics depended on closing with the enemy and boarding – gunnery was secondary – whereas the English tended to stay at a distance and bang away.

But in the Age of Sail, the wind was all – a change in wind direction could completely alter the logic of a battle – and without some mechanism for simulating its effects, a central aspect of the battle would be lost. (In the battle of the Armada, for instance, the prevailing winds forced the Spanish to retreat north around Ireland rather than just heading back down to Spain.)

Same caveat applies to fire ships, which were essentially unguided missiles – you set them on course and jumped overboard. In practice, their main advantage was to force a fleet to scatter in order to avoid them – as long as you could maneuver you could usually get out of their way, but your line of battle was disrupted.

As for boarders, it might be possible to modify Diplomats or Spies to be able to “attack” from ship to ship, and you could give the Spanish an edge in this aspect.

In general, seems to me that tactical naval battles work best in the steam era – the battle of Manila Bay, Tsushima, Jutland, etc. are some of the relatively unusual possibilities.

I do think your idea of “cannonballs” is a very good one; I’ve been trying to work out a similar idea for a kind of “Big Bertha” for late-19th/20th c. war – the “gun” would actually be a city, and the “shells” would be units as in your idea. But my notion is still sort of half-baked.

Thinking about the wind leads me to weather as well; I wonder if there couldn’t be some way to modify ALL terrain on a map to allow for seasons – i.e. in “winter” all movement except on RR drops to 1, etc. I can see how event triggers could tell the game what season it was, but I suppose the actual (temporary) modification of movement factors (and maybe even food production) would involve some major hacking.

Sluggo

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0445 seconds (91.86% PHP - 8.14% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net