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Allard HS
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sounds nice, but don't forget to include the Dutch!!!
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Mao
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Apolyton
Jun 1999 time: 00:12
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Let me be the first to wish you luck on getting the AI to use its navy correctly. This may turn out to be a multiplayer-only scenario. Also remember that the AI makes an unlimited supply of missiles.
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Mao
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Apolyton
Jun 1999 time: 00:12
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Have you figured out how to get the AI to use their vessels correctly instead of just stacking them? You could put forts on water, but otherwise, how do you get them to use the tactics right? They'll just bombard the coast whenever they can.
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Mao
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Apolyton
Jun 1999 time: 00:12
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I frankly don't think the AI is smart enough to use a navy, but this scenario would be interesting played on MP.
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tolstoy
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Cupertino, CA, USA
Mar 2000 time: 05:12
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sounds cool - but what about the storm?
You of course know that it was a huge storm
that broke up and destroyed the Spanish
Armada and not the English Navy. Which were
basically Dutch ships because the English
got all their naval tech from the Dutch
and Dutch investment companies payed for them.
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Mao
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Apolyton
Jun 1999 time: 00:12
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...you can make them barabarian units right?
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SandMonkey
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I saw a special on this on the History Channel before. Wasn't there a giant land army waiting for the Armada to pick them up to finish the invasion of England? Also, you should give the Armada ships a low attack, or firepower, since it's been found on their ships that they had the wrong cannonballs for the cannons they had! This meant that it took them forever to find the right cannonballs to use and fire. And I thought the English were outnumbered in their number of ships? I'm not too sure about that one, the show was never clear about that part. If I'm totally wrong in this, blame the History Channel!
------------------
SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
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sluggo
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New York, NY USA
Nov 1999 time: 05:12
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CornMaster –
It’s a neat idea but I see one big problem – the wind.
The major tactical advantages the English held were that their ships were more weatherly than the Spanish, and hence could attack or not depending upon circumstances, and that their cannon were better. Spanish tactics depended on closing with the enemy and boarding – gunnery was secondary – whereas the English tended to stay at a distance and bang away.
But in the Age of Sail, the wind was all – a change in wind direction could completely alter the logic of a battle – and without some mechanism for simulating its effects, a central aspect of the battle would be lost. (In the battle of the Armada, for instance, the prevailing winds forced the Spanish to retreat north around Ireland rather than just heading back down to Spain.)
Same caveat applies to fire ships, which were essentially unguided missiles – you set them on course and jumped overboard. In practice, their main advantage was to force a fleet to scatter in order to avoid them – as long as you could maneuver you could usually get out of their way, but your line of battle was disrupted.
As for boarders, it might be possible to modify Diplomats or Spies to be able to “attack” from ship to ship, and you could give the Spanish an edge in this aspect.
In general, seems to me that tactical naval battles work best in the steam era – the battle of Manila Bay, Tsushima, Jutland, etc. are some of the relatively unusual possibilities.
I do think your idea of “cannonballs” is a very good one; I’ve been trying to work out a similar idea for a kind of “Big Bertha” for late-19th/20th c. war – the “gun” would actually be a city, and the “shells” would be units as in your idea. But my notion is still sort of half-baked.
Thinking about the wind leads me to weather as well; I wonder if there couldn’t be some way to modify ALL terrain on a map to allow for seasons – i.e. in “winter” all movement except on RR drops to 1, etc. I can see how event triggers could tell the game what season it was, but I suppose the actual (temporary) modification of movement factors (and maybe even food production) would involve some major hacking.
Sluggo
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