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MaSsConFUsi0n
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Toledo or Canton OH USA
Nov 2001 time: 05:15
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i just think that the game favors the ai, that's all. i've lost to many warriers on open terrain when i attack with ELITE riders!!! 4 attack vs 1 defend should give me a little better results, but i lose all the time. then the ai attacks my fortified pikeman in a size 12 city with some loser swordsman and takes my elite pikey down to ONE hp!!! very irritating.
MaSsConFUsi0n
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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It has been confirmed on these message boards by Soren Johnson, who programmed the AI, that there is no AI combat bonus. The AI does cheat on higher levels in terms of production, but not in combat.
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Sullustan
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A 12 city with pikeman in it? I think you need to throw something else in that sucker.
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miloII
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Calgary, Alberta,Canada
Nov 2001 time: 22:15
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no I have never tried using the editor....
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duxup
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I went through a streak where my Ironclad won a large number of their battles, actually pounding the enemy easily. Then suddenly, bamn, they all started loosing, and fast. They were against different enemies this time, but all with the same experience as the those I'd pounded. Very odd.
Many of the losses came in enemy territory waters, is there an advantage in such waters?
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Monoriu
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I am currently playing on Regent level and is simultaneously fighting 7 AI civs, so I fight a lot of naval battles. I am currently using destroyers and ironclads against mainly frigates and man-o-wars. Every ship that the AI throws at me is sunk and I seldom lose a ship.
For all those who are saying you are losing subs, battleships against mid ages ships, I am wondering about two things:
1. Do you always, I mean every single time, soften up the enemy ships first by bombardment? I always do. I only melee attack a ship if and only if it is not at full strength.
2. Do you always, I mean every single time, melee attack only with a full strength unit? I always do. Non-sull strength units are used to bombard or should heal.
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dopplex
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Philadelphia, PA
Nov 2001 time: 00:15
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Perhaps there could be some sort of deficiency with the random number generator being used for things such as combat. It often seems a little bit too "streaky" to me. ex. My infantry will fight off 7 or 8 attacking jaguar warriors (backwards Aztecs...) taking maybe one damage point, and then another infantry unit will be killed while attacking a single normal warrior unit..
Also, is anyone else noticing that elite units seem to have a combat advantage in addition to their hit points? It's been seemign that way to me for some time now.
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ndnls
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The Frozen Wastes (Canada)
Oct 2001 time: 01:15
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sigh...
Civ 2 worked so hard to remove "Phalanx Destroys Bomber"
situations and Civ 3 goes and puts them right back in.
Firepower and Hit-points would definitely moderate those
"extreme" combat results instead of having units killing and dying
in such arbitrary ways.
Oops! Almost forgot; try bombardment. A horde of artillery with
some fast movers in front to clear a path, defend your guns and
take cities is really powerful! Reduces even the most heavily
defended cities to rubble so you can just mop up.
Last edited by ndnls on 08-11-2001 at 09:45
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