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scientific civ
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Alpha Centauri
Oct 2001 time: 06:16
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I'm Dutch so I don't have the game yet and I was wondering if gaining control of a city you've taken from your enemies is hard. Does it take long and is it irritating? I read that a taken city once revolted and killed all the military units located in the city. And that guy moved all those units in the city to gain control over it. Is that really necessary? If you attack and take a city with two units, and one survives so you have only one unit in the city, do you have to amass a whole army to prevent a revolution or whatever in the city? I assume the city will produce nothing during that period as well, huh?
scientific
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shammy
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Lappeenranta
Nov 2001 time: 05:16
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dont have much of an answer.. but i find this extremely annoying.
my civilization has 20+ cities, enemy has 7 and im in modern age.. they are in industrial age.. i have totally supreme culture compared to them, i have democracy, they have monarchy..
all my cities have thousands of points in culture.. then, i decide to attack the enemy,. i easily run over the first city with my panzers and halt there, leaving 8 panzers and 5 bombers in the city plus some infantry.. then i end turn
next thing i see.. the city deposed itself back to the enemy because 'they admire enemy culture'.. HUOH, what are my military unites there for? when i was able to destroy all the defenders etc , then suddenly i end up loosing every single unit i had placed in the city because of some riots.. and then i have to retake the city.. this totally blows. i learned to hurry a temple as fast as possible to the conquered city but,. even with that this concept is still so annoying i cant believe it..
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:16
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In my experience (I've played out about 4 games now), holding captured cities hasn't been all that problematic, but I have lost control of a couple. My thoughts:
If you are attacking an enemy on your continent, and you are not hitting their capital, I'd just put in a bunch of troops and rush build a temple and library. That has worked every time for me (it helps that my overall culture is usually excellent). If you are hitting their capital or high-culture cities overseas, I would be careful about moving a large army in there. In my best game to date (Warlord/Greeks) I took an Indian city (may have been the capital), which was on a medium island well west of me. I moved in several Modern Armor, a Mech Inf., a Radar Artillery and a Stealth Bomber. Next turn, it revolted back to India, and my army was gone. It didn't really hurt me, since I had more troops, and I kept the city the 2nd time around. Still, I think a prudent tactic is to move in a couple of beat up or possibly obselete units in order to attempt to control the resistors/defend the city, but hold the cream of your army back in case the cesspool defects on you 
-Arrian
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9 ECAC Titles
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I have had a few cities revolt, but none since I began hurrying temples. I have also tried the following:
+ Capture and turn the enemy workers, send them to the cities and join the cities. This creates population of your ethnicity within the city which helps calm things down.
+ Interpose a bunch of units between the newly taken city and any others. This appears to "break" the cultural connection between the city and its neighbors (this may be an illusion), and has the practical advantage that if the city flips out on you, the enemy can't reinforce immediately and you can just take it back on the next turn.
Having said which, there are some cities that simply will not deal with new rulers. I have yet to raze a city, but I have been very tempted, even in cases in which there doesn't seem to be any reason for the bastids to prefer their old, inferior culture.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:16
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In my most recent game, I fought a nasty little (ok, not so little) war vs. the Persians. They had rushed me with their immortals, which failed (barely... I was sweating), and then I took two cities from them. One of these cities moved me closer to their power base. Shortly thereafter, I discovered Replaceable Parts, which allows you to "see" rubber on the map. Guess who had the only rubber deposits on the continent? Uh-huh, the Persians.
Worse, the rubber was pretty close to their capital, in between two major cities. I pondered this briefly, and then set one city to building settlers (it was so damn big it was polluting anyway). Upon invading, I only kept one Persian city out of the 6 I captured (the closest to my homeland). I razed 4 and allowed them to recapture their old Capital because I didn't want to risk losing a bunch of troops trying to hold it -AND- the Indians, who had jumped in on my side, were threatening to wipe the Persians out. Anyway, I used my settlers to build BABYLONIAN cities on the old persian city sites and the workers I got from razing the persian cities completed the infrastructure. I also managed, through a combo of expanding cultural borders (rushbuilding temples/libraries) and stationing various units, to block the Indians and halt their expansion, thus allowing the Persians to survive. The Persians are pretty much screwed, and I could take them out with minimal effort, but I don't want the 2nd strongest civ on the planet - my neighbor, no less - getting any stronger.
-Arrian
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