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zyxpsilon is offline zyxpsilon
Warlord
Laval,Quebec,Canada
Sep 2000
time: 05:12
Question  Old Post 27-09-2000 06:05
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A-Z extras and resources Support Apolyton buy from Amazon

Has anyone been able to actually use extra units famously "called" the A-Z spots within MGE? Instead of the 0-9 limited bottom from 2.42??

And... Can resources be individually placed on a map with an Hex-Editor? Meaning, customizing Klondike/golds mountain and Petroleum in a Pacific/island single square? Overriding, in fact... the randomizer!

Thank's.

Captain Nemo is offline Captain Nemo
Prince
Red Front
Jan 1970
time: 05:12
Post  Old Post 27-09-2000 06:31 Visit Captain Nemo's homepage!
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Unfortunately I believe it's No, No
But maybe someone knows better?

Dusty is offline Dusty
Settler

Mar 2000
time: 05:12
Post  Old Post 27-09-2000 08:36
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I don't know off the top of my head about the MGE units. As for resources, they occur in a set pattern determined by the resource seed, so you can't turn on a resource at any given square (but you could create a new terrain type for that resource if needed).

On the other hand, using hex editing you can turn OFF a resource on a square that already has one.

------------------
Dusty
[This message has been edited by Dusty (edited September 26, 2000).]

Prometeus is offline Prometeus
King
of Old Europe - "In America we don't trust"
Jun 2000
time: 06:12
  Old Post 27-09-2000 18:23
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Usually, i use all of these units.
I used them all in my "Antigonos" scenario...
and for resources, i usually get rid of some unused Terrain ( Glacier, for example ) in order to perform it.

MirkoGP is offline MirkoGP
Settler
Bari, Italy
Aug 2000
time: 06:12
Thumbs up  Old Post 28-09-2000 00:05
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quote:

Originally posted by Dusty on 09-26-2000 11:36 PM
On the other hand, using hex editing you can turn OFF a resource on a square that already has one.




Dusty (or anyone else), perhaps you know these hex addresses? I'd be VERY interested to know them.

Prometeus is offline Prometeus
King
of Old Europe - "In America we don't trust"
Jun 2000
time: 06:12
  Old Post 28-09-2000 19:31
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C'è una traccia in uno di questi fori , MirkoG...

( Translation for non-italians: There's a thread on one of these forums, MirkoG... )

HS Civ2 Creation
HS Scenario League
HS Civ2 Community

Dusty is offline Dusty
Settler

Mar 2000
time: 05:12
Post  Old Post 30-09-2000 08:53
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MirkoGP:

It's actually a bit associated with the type of a terrain. Check out Allard's document on hex editing, at: http://allard.8m.com/hexediting.htm

It has all the detail you need (and then some).



------------------
Dusty

MirkoGP is offline MirkoGP
Settler
Bari, Italy
Aug 2000
time: 06:12
Talking  Old Post 30-09-2000 20:02
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I'll check it. Thanks a lot.

Trad. x gli italiani: grazie mille!

Mirko.

zyxpsilon is offline zyxpsilon
Warlord
Laval,Quebec,Canada
Sep 2000
time: 05:12
Thumbs up  Old Post 30-09-2000 23:04
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Seeding at random is exactly what i need to "change", somehow. Initialize the -boot- map and... then rewrite the sequence to prevent such things as "Whales" every 14 squares for 3 lines.
Meaning... a blank seeder. But turning OFF is a usefull approach (CIV-3 might redesign the editor, by the way).
MGE A-Z units instead of 0-9, are in fact a UNITS.GIF template that was "handed accidently" (i speculate) within the TOT release.
Thank's.

zyxpsilon is offline zyxpsilon
Warlord
Laval,Quebec,Canada
Sep 2000
time: 05:12
Lightbulb  Old Post 30-09-2000 23:08
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Thank's for the URL... too!

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