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The Capo
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of the Baltimorons
May 2000 time: 05:12
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Alright, I have decided personally that when the 8th civ is discovered (and it will be). That the three representing the brown nation will be the Inca (so there is an SA tribe), the Polynesian so there are more Asians, and the Australians to round out each continent, I am heavily considering replacing the Celts as they are worthless. Well as far as I am concerned, and you Irish relax, I am half Irish myself, maybe not my better half but whatever....
Here is my hypothesis as to why an 8th civilization is possible, not only is the game set to accomodate an 8th civilization, but it is just as possible as it is to have seven instead of six, five instead of four and so on, any given computer is not set to say "When some guy plays Sid Meier's civilization, there shall only be seven civs and barbarians, that is all" to believe that this is impossible is ludicrous. Some may say, well the files that you are able to alter cannot change it to eight, or that they tried, well I believe that any talented hacker could easily add in an 8th civ, however I don't wanna do that, I wanna figure this out for myself, so I have dedicated myself to discovering the secret of the eighth civ.
Another idea is that they were planning on putting in an eighth civ, which is why the Arabs and Incans are in the game but unfinished, which would correlate with the brown flag, the only real contradiction to my theory is that the Arab capital would have been Baghdad and that would be too close to Babylon, so this theory could also be wrong.
Me and Ozzy are already working on unlocking the secret of the eighth civ, so if anyone else wants to help please lend us your talents.
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"We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender."
-Winston Churchill
One Love.
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Allard HS
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I might be wrong; I have been wrong earlier about saying maps could not get bigger, but as far as I know, this really is impossible.
Your argument that "you can also have only 6 or 5 or 4 civs" is not really valid, as they are specially cancelled out in a byte in the saved game. There is no place left for another civ in that byte, unless you'd add another byte, which is possible, but only if you recode the whole game, and you'll need the source code for that.
I'll make it more concrete: the number of civs is a binary value, I believe at 2F or 2E from the start of the savegame, and its format is like: 1011 0101, meaning civ 0 (barb) is active, 1 is not, 2 is, etc. No space for an eigth civ here.
There are a lot of places like this byte troughout the saved game file, where there is simply no space for another civ.
Of course, I could be wrong, but even if I am, I doubt that the AI will use it correctly, if it will use it anyway.
No, instead of adding another civ, I would propose it's better to look for more interesting and possible things. Like adding more units to the game, or more technologies, increasing maps (as Julius made a great job of), etc.
Good luck anyway!
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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Hmmm...I seem to remember discussion about a utility to add a civilization to a game (such as adding a 6th civ to a 5 civ game), so you might try something similar, once a 7 civ game has been started...
It stands to reason this might work, since the huge maps fix was done in a similar way.
Best of Luck!
-KhanMan of Sayen
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