Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Bug with city size stuck?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Hammie is offline Hammie
Settler

Nov 2001
time: 05:16
  Old Post 06-11-2001 09:58
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Bug with city size stuck? Support Apolyton

Something very strange has happened to one of my citys. It has stopped growing. There is excess food, and the reserve is full, so by all logic, it should grow one point (from 6 to 7). However, it just sits there saying there are 999 turns till growth. This is not just a random one time thing, I went back to a savegame before it happened (when the city was still growing normally) and it happened a second time, at the same year. Can anybody shed some light on this? Is it a bug other people have encountered too?

Seraphim is offline Seraphim
Chieftain

Apr 1999
time: 05:16
  Old Post 06-11-2001 10:21
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Full PM-box? Change here!

Uh...you did build an aqueduct, right?

morb is offline morb
Chieftain
San Francisco Bay Area, California, USA
Nov 2001
time: 21:16
  Old Post 06-11-2001 11:07
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

One interesting thing, which I think is a feature and not a bug, is that if a city is built adjacent to a river, it requires not aquaduct to grow to size >6.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0305 seconds (85.82% PHP - 14.18% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net