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Roulette
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Not sure. What I have done is make sure that it isn't producing food (starve if needed, but no growth is what you want. Then produce settlers until you get to 3 or 2. If you have 2, do one more settler and the city will ask you if you want to vacate the city. If you have a 3, build a worker, than another settler. Smae thing will happen and it's gone.
If it hasn't done this, check and make sure it's not just taking forever to build the settler maybe?
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duxup
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I saw this exact problem once and was able to solve it. The city was size 1, the settler was completed as far as shields were concerned, but would not build. I went to the city view and clicked on the resources (make them to an entertainer, whatever you want) so that the city has no chance of growth. Next turn the computer asked if I wanted to build that settler and I said yes and disbanded the city. Hope this works for you.
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Daveman
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I did this last night without a problem. The Japanese slipped in a crappy city in a tiny undeveloped corner of my continent outside my borders. It was at population 2, so I cut food production to "no growth" and put them to work on settlers... when they were finished I got the usual message box about how this will abandon the city, do you want to proceed?
One oddity though... the display panel showed a bunch of garbled text where the nationality of the unit (Greek Hoplite, Japanese Settler, etc.) should have been for the settler created out of this city. It stayed that way until I used them up.
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RobC
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Can you disband a size 1 city by building a worker (and having no food growth)? If not, do you have to let it grow to a size 2 city then stop the growth and build a settler, or will it let you disband a size 1 city by building a settler?
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David Weldon
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Laguna Hills, CA
Nov 2001 time: 21:16
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If you abandon a city by building the last worker or settler when there is no population growth, you get ?barbarian? units. The text is screwed up in the bottom-right corner info box, but if you right click on the unit it is correct.
For settlers, being barbarian makes no difference.
For workers, it?s a huge difference. They are treated as captured workers, so they don?t cost upkeep (or take a unit slot), but they work at half pace compared to your normal workers. You can decide if this is a good thing (and keep the free unit) or a bad thing (and add population somewhere).
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G.A
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Kiev, Ukraine
Nov 2001 time: 07:16
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quote: Originally posted by Jokka das Trevas
Well, in fact, Russia did it when Napoleon was trying to conquer them.
AFAIK, they were retreating and burning all villages in its way, so the french troops wouldn't have shelter or food and become weary. |
You are wrong. French army did destroy and burn everything themselves, because Napoleon planned to return using the other road, and he did this so that Russian army had no support. There also were partisans, whom he feared.
But then Kutusoff forced them to return the same way they came, and this basically knackered them.
As for "thinking where to put the city" issue - tell that to AI. It seems to stick them anywhere, just to fully surround your territory, and shrink your cultural borders as much as possible 
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